Claire Masson

“Such a meaty event. I first attended in 2017 where I was inspired by all the speakers on how serious play could contribute to executive learning. By my second trip in 2018, I had a prototype of our first VR game; the Serious play community tried it out and gave me feedback during the spaces for networking. By 2019, our VR game won a silver medal. We attribute the speed from conception to deployment to the support from the Serious Play Conference Community.”

– Claire Masson, Learning Innovation and Impact, Headspring A joint venture of Financial Times | IE Business School