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Conference Coverage (below)
Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
Short Term Engagement Talk at Serious Play Conference 2019
Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
Serious Play for Healthcare – getsocialhealth.com
Games get serious in education and corporate training (interview)
GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
Game Industry News – Jesse Schell
Venture Beat – Sue Bohle
Learning Solutions Mag – Sue Bohle
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Purchase Recordings for 2022
Purchase Recordings for 2021
Program/Sched
2023 Program
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2023 Sponsor Opportunities
Who Exhibits, Sponsors
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2023 Speakers
2023 Speaker Submission Form
2023 Summer Workshop Submission
2022 Speakers
Awards
About Award Program
2023 Digital, Tabletop, Student Game Award Entry Form
2023 Judge Application Form
Research
White Paper:
Dozens of New Funding Sources for Learning Games are Now on the Market
The 2022-2027 US AI-Based Learning Market
White Paper:
Metariverse 2021 Global Learning Technology Investment Patterns
2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
2021-2026 U.S. Healthcare Game-based Simulations Market
2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
Articles, Research, Stats On Value Of GBL
2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT
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2020 Speakers
Our speakers are pioneers in an industry that is reshaping training and education. They are thought leaders, agents of change, breaking norms, doing things that have not been done before.
Florian Tolk
Advanced Distributed Learning (ADL) Initiative
An Introduction to Using xAPI in Gaming and Simulation
Ryan Connell
National Contract Management Association
How You can Enable Innovation in the Air Force and DoD
Cody Coltharp
Smithsonian Center for Learning and Digital Access
Free Govt Assets to Enrich Educational Game Content
Ben McMartin
Public Spend Forum
Free Services to Help You Become a Government Contractor
Iain Skeete
Principal, Acquisition
NSTXL
Oportunites with NSTXL's Training Accellerator
Matt Denny
NavalX
Military Organizations that Counsel Developers
Shobhana Gupta
NASA
Free Govt Assets to Enrich Educational Game Content
Chris Benson
AFWERX
Military Organizations that Counsel Developers
Marianne Malmstrom
Digital Design Teacher
Newlands Intermediate
WORKSHOP: Create AR/VR Games & Content
Helen Wechsler
Institute of Museum and Library Services
Federal Federal Funding for Game-Based Educational Activities in Museums
Tony Bevilacqua
Founder & CEO, Cognitive 3D
Leveraging Analytics in the Metaverse for Learning
Andy Johnson
Advanced Distributed Learning Initiative (ADL)
An Introduction to Using xAPI in Gaming and Simulation
Lakita Edwards
National Endowment for the Arts (NEA)
Games for Learning Funding Opportunities: National Endowment for the Arts (NEA)
Jennifer Murphy
CEO
Quantum Improvements Consulting
GRANT WRITING WORKSHOP: Filling out and Submitting Grant and Funding Submissions
Drew Robarge
Smithsonian Institution
National Museum of American History
Free Govt Assets to Enrich Educational Game Content
Bob Hone
Game Design & Architecting
Designing Effective Health Games for Digital Therapeutics
André Thomas
Triseum
PANEL: Forming a Organization to Promote Game-Based Learning Developers
Leslie Faircloth
Small Business Programs
Naval Air Warfare Center Training Systems Division
Finding Funding from the Navy
Thomas Burelli
Associate professor in law
University of Ottawa
Creating a game to teach video game law : what did we learn?
David MacDonald
Specialist, Educational Development and Digital Learning
University of Ottawa
PANEL: Spice up Your Online Teaching: GBL for Higher Education
Sam S. Adkins
Metaari
Catalysts, Purchase Trends, Best Opportunities for Investors and Developers in the 2022-2027 U,S, Game-Based Learning Market
Alex Lillo
Postdoctoral Researcher,
University of Ottawa
Creating a Game to Teach Video Game Law : What Did We Learn?
Jasminka Criley
CEO, Professor in Medicine
Indelible Learning, UCLA
Creating Health Applications for Schools
Paul Darvasi
CEO / Co-Founder
Gold Bug Interactive/University of Toronto
Protection: A Crisis Training Game
Leslie Gruis
Mathematician and Privacy Author
OK, We Democratized the Media, Now What?
Peter Leveille
Principal Software Systems Engineer
MITRE
Educating about logical fallacies and manipulative language
John Shulman
Alignor
How Data Analytics From Realistic Simulations Can Prove Business Impact
John Kolm
CEO, Team Results USA
Moth in the Mainframe - Human Factors in Serious Games
Rob Alvarez
Adj Professor / Founder
IE University / Professor Game
Five Steps to Creating Gamified Learning
Lessons Learned about Games for Learning from 4 years of Doing a Podcast
Ronald Dyer
Associate Professor/EMBA Director
The University of Sheffield
They've played your Game, Now What!!
Enrique Cachafeiro
Training and Education Coordinator
Duke Health
Designing a Digital Escape Room for Instruction Using WebXR
Vineet Raj Kapoor
Director
Chandigarh Design School
Gamifying Skill Training
Jim Kiggens
CEO
inciteVR
Immersive Clinical Training Implementation
Steve Isaacs
Education Specialist
Epic Games
Inspiring the Creator in All Students with Interactive 3D
Dov Jacobson
Creative Director
Games That Work
Generative AI: Why, When...and How
Olufunmilola Abraham
Assistant Professor, University of Wisconsin-Madison School of Pharmacy
OutSMA℞T Cancer: A Youth Informed Cancer Prevention Game
Mitch Weisburgh
Founding Partner, Academic Business Advisors
Participate in a Game about Decision-making
Paul Thurkettle
NATO Training Technologies Section Head
NATO's Development of Virtual Reality Training
Georgi Tsvetanov
Regional Director
Silega Americas
Diagnosing and Changing Organizational Culture
Monica Cornetti
Founder/CEO
Sententia Games
Learn How to Set Up Game-Based Learning Programs for Success; a Certification Course
Jonathan Peters
Chief Motivation Officer
Sententia, Inc
A New Theory of Fun: A Purposeful Approach to Game Design
Elisa Navarro Chinchilla
Educational Video Games Developer
Gargamel Studio
WORKSHOP: Make Games and Puzzles with Social Media
Ret. Gen. Frank Kelley
Vice President
Defense Acquisition Univ.
What the Military Needs Now from Game Developers
Peter Stidwill
Executive Producer
FableVision Studios
Five Tips for Researchers Who Want to Make Educational Games
Tony Beck
National Institutes of Health / Science Education
NIH, SEPA, STEM Games Funding Workshop
NIGMS SEPA STEM Funded Companies.
Hear their Stories
Alicia Sanchez
Games Czar
Defense Acquisition University
GRANT WRITING WORKSHOP: Filling out and Submitting Grant and Funding Submissions
Dennis Glenn
Technology Consultant
Dennis Glenn LLC
Game Changer-ChatGPT in Unity
Valary Oleinik
Owner and Chief Disruptor
Valary With A WHY
Participate in a Leadership Training Simulation About Responding to an Emergency
Tammie Schrader
Science/Computer Science Coordinator
NorthEast Washington Education Service District 10
Expanding Game Based Learning Across the State
Anders Gronstedt
President, Gronstedt Group
The Enterprise Metaverse: Nine Sensibilities of VR Learning
Angela Malicki
Multimedia and Learning Tech Program Director
Johns Hopkins Medical Hospital
How to Create a Digital Vital Signs Game for Nurses and UAPs
Sharon Bildstein
Sr. ISD
The Johns Hopkins Hospital
Digital Single Player Vital Signs Game For Nursing and UAPs
Mike Washburn
Director of Learning Experiences
Logics Academy
Approaches to World Design in Minecraft Education
Jenn McNamara
Vice President Serious Games and Strategic Partnerships
BreakAway Games
Serious Game Accessibility: Design Considerations
Peter Smith
Associate Professor
University of Central Florida & Limbitless Solutions
How Games Aid Prosthesis Users Regain their Mobility
Roger Smith
President
Model Benders, LLC
What can Deep Learning do for Serious Games?
David Metcalf
Senior Researcher and Director
Mixed Emerging Technology Integration Lab (METIL), Institute for Simulation & Training
Role Playing Games for Good
Shawn Clybor
Ludic Instructional Designer
Goldbug Interactive
Alternate Reality Games Made Easy!
Kimberly Hieftje
Asst. Professor, Yale Pediatrics
Director, play4REAL XR Lab
Yale School of Medicine
The Use of AR/VR in Health Applications for Youth
Bernard François
Founder, Preview Labs
What's New in VR & AR? An Interactive Session
Paula Kelly
Director of Integrated Training
NExT, a Schlumberger Company
Using learning Collaborative Team-Based Simulation
Doug Whatley
CEO, BreakAway Games
Plenary Speaker
Michael DiPonio
Instructional Design Team Lead
AmeriSave Mortgage Corporation
Tales from the Trenches of Serious Game Development
Click on speaker photos to see their bio’s