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Conference Coverage (below)
Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
Short Term Engagement Talk at Serious Play Conference 2019
Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
Serious Play for Healthcare – getsocialhealth.com
Games get serious in education and corporate training (interview)
GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
Game Industry News – Jesse Schell
Venture Beat – Sue Bohle
Learning Solutions Mag – Sue Bohle
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Purchase Recordings for 2022
Purchase Recordings for 2021
Program/Sched
2023 Program
Exhibit / Sponsor
2023 Exhibitor Opportunities
2023 Sponsor Opportunities
Who Exhibits, Sponsors
Speakers
2023 Speakers
2023 Speaker Submission Form
2023 Summer Workshop Submission
2022 Speakers
Awards
About Award Program
2023 Digital, Tabletop, Student Game Award Entry Form
2023 Judge Application Form
Research
White Paper:
Dozens of New Funding Sources for Learning Games are Now on the Market
The 2022-2027 US AI-Based Learning Market
White Paper:
Metariverse 2021 Global Learning Technology Investment Patterns
2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
2021-2026 U.S. Healthcare Game-based Simulations Market
2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
Articles, Research, Stats On Value Of GBL
2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT
2022 Speakers
Our speakers are pioneers in an industry that is reshaping training and education. They are thought leaders, agents of change, breaking norms, doing things that have not been done before.
Enrique Cachafeiro
Training and Education Coordinator
Duke Health
Designing a Digital Escape Room for Instruction Using WebXR
Christopher Spivey
Producer, Consultant
Making Games: A Game Production Crash Course
Dr. Leslie Haas
Associate Professor
Xavier University of Louisiana
Building Narrative Roadmaps for Quest-Based Learning
Jennifer Murphy
CEO
Quantum Improvements Consulting
GRANT WRITING WORKSHOP: Filling out and Submitting Grant and Funding Submissions
Paul Darvasi
CEO / Co-Founder
Gold Bug Interactive/University of Toronto
Protection: A Crisis Training Game
Mitch Weisburgh
Founding Partner, Academic Business Advisors
Participate in a Game about Decision-making
Olufunmilola Abraham
Assistant Professor, University of Wisconsin-Madison School of Pharmacy
OutSMA℞T Cancer: A Youth Informed Cancer Prevention Game
Walt Yates
Principal
Walt Yates & Associates
Serious Games for Immediate Needs: Game Technology for Technical-Procedural Skills
Marianne Malmstrom
Digital Design Teacher
Newlands Intermediate
WORKSHOP: Create AR/VR Games & Content
Jackson Fielder
Lead Game Developer
Case Western Reserve University
Making a Serious Game to Teach and Measure Age-Friendly Care
Christine Marchese
Associate Professor and EmTech Administrative Fellow
Nassau Community College
Free Resources to Create Engaging Learning Games and Simulations
Gulliermo Fajardo
Publishing Manager and Content Developer
Chef Koochooloo
Gamifying STEM Education Thru Cooking
Tony Bevilacqua
Founder & CEO, Cognitive 3D
Leveraging Analytics in the Metaverse for Learning
Mary Dolansky
Principal Investigator, JAHF Grant- Age-Friendly Health Systems
Case Western Reserve University
Making a Serious Game to Teach and Measure Age-Friendly Care
Laurie Coker
Founder
MagicSpells
Developing a Multisensory App; Challenges; What I Learned
Thomas Burelli
Associate professor in law
University of Ottawa
Creating a game to teach video game law : what did we learn?
Rajesh Jha
CEO
SimInsights Inc
Immersive, interactive & intelligent training using VR/AR/AI
Rajiv Vaid Basaiawmoit
Head of Sci-Tech Innovation & Entrepreneurship
Aarhus University
Dumb-it-down OR not: Content complexity in edu-game design!
Alfonso Gonzalez
STEM Teacher
Chimacum Elementary School
Making Esports Our Own: Stories of Academic Esports
Lainie Clowers
K-8 Science Educator
Orange County Public Schools
Creating Learning Experiences Through Play That Improve Learning Gains
Angela Malicki
Multimedia and Learning Tech Program Director
Johns Hopkins Medical Hospital
How to Create a Digital Vital Signs Game for Nurses and UAPs
Carol Ann Logue
Director, Programs & Operations Innovation Districts & Incubation Program
University of Central Florida
I Want to Start a Company. Now What?
Sarah O’Donnell
Special Operations Program Manager
MITRE
Strategic Loss, Playing the Game
Ret. Gen. Frank Kelley
Vice President
Defense Acquisition Univ.
What the Military Needs Now from Game Developers
Andrew Olson
Wargame Design, Futures, & Emerging Technologies
Georgetown University
UX/UI: The battle against 'functions as designed'
Harvey Madison
Director - Instructional Design & Content
Redbird Flight Simulations
Computers Teaching Pilots - Psychomotor Skill Acquisition
Mélitza Charest
Doctoral student in French literature
University of Ottawa
Creating a game to teach video game law : what did we learn?
Marryam Chaudhry
Founder & CEO
XR 2 LEAD
Designing VR Learning Experiences: Lessons Learned
John Shulman
Alignor
How Data Analytics From Realistic Simulations Can Prove Business Impact
Lucia Pannese
CEO
imaginary srl
The impact of AI and Gamification on Educational Strategies
Will Ogle
Teacher
Avalon Elementary School
#ClassroomWhereItHappens
Ilona Seaman
Software Engineer
Case Western Reserve Univ.
Making a Serious Game to Teach and Measure Age-Friendly Care
Ronald Dyer
Associate Professor/EMBA Director
The University of Sheffield
They've played your Game, Now What!!
Pat Healy
Doctoral Student
University of Pittsburgh School of Computing and Information
Approaches to Evaluating Healthcare-Related Serious Games
Max Cropper
CEO
Five Star Performance Solutions
Instructional Design
for Games and Sims
Christy Casey
Founder/ Artistic Director
Ruse
AR (Augmented Reality) in ARGs (Alternate Reality Games)
Valary Oleinik
Owner and Chief Disruptor
Valary With A WHY
Participate in a Leadership Training Simulation About Responding to an Emergency
Nehemiah Markos
Comedian
Never Sad
Updating an Antiracist Game from the 1970s: Let’s Play
AJ Webster
Founder
The Sycamore School in Malibu
Mathematical Thinking
Scott Nicholson
Professor, Wilfrid Laurier University
Inspiring Students to Develop Meaningful Games
Sasha Kappes Barkhaus
Wargame Design & Divergent Thinking in NatSec
Georgetown University
Learn About, Make Your Own Wargame
John Kolm
CEO, Team Results USA
Moth in the Mainframe - Human Factors in Serious Games
Vikram Venkatram
Wargame Design, Human Security, and Emerging Technologies
Georgetown University
WORKSHOP: Learn About, Make Your Own Wargame
Latoya Hinton
Instructional Designer
American International College
Using Brain Games to Build Mastery Paths
Dov Jacobson
Creative Director
Games That Work
Generative AI: Why, When...and How
Dan Norton
Chief Creative Officer
Filament Games
Building a Digital Robotics Competition
Elli Suzuki
Director of Education Research & Development Kooapps
Formative and Summative Research for Your First Serious Game
Anders Gronstedt
President, Gronstedt Group
The Enterprise Metaverse: Nine Sensibilities of VR Learning
Julie Mavrogeorge
Program Manager
Fresno Unified School District
Making Esports Our Own: Stories of Academic Esports
Alicia Sanchez
Games Czar
Defense Acquisition University
GRANT WRITING WORKSHOP: Filling out and Submitting Grant and Funding Submissions
John Rainford
Co-Founder
Systemic Innovators
Tectonic Shifts in Gaming and Learning as Play
Kat Schrier
Associate Professor/Director of Games, Marist College
Designing VR Games for Compassion
Niall Campion
Managing Director
VRAI, Ireland
Virtual Reality Training - From Fighter Pilot to the Factory Floor
Natalie Underberg-Goode
Assistant Director Games and Interactive Media
University of Central Florida
Setting Up an Undergrad Game Dev Curriculum
Makan Fofana
Narrative World Designer
Using Fortnite Creative to Solve World Problems
Bron Stuckey
Director
Innovative Educational Ideas
Making Esports Our Own: Stories of Academic Esports
Sharon Bildstein
Sr. ISD
The Johns Hopkins Hospital
Digital Single Player Vital Signs Game For Nursing and UAPs
Jim Taylor
Emerging Technology Architect
Theta
Collaborative Digital Makerspace and Portfolio
Noelle Pollet
President
Peace Work Outreach Ministries
Peace Work: Facilitating Fun - a Failsafe Format!
Peter Smith
Associate Professor
University of Central Florida & Limbitless Solutions
How Games Aid Prosthesis Users Regain their Mobility
Grace Bochenek
Director
School of Modeling, Simulation and Training. UCF
The Big Bang: When Gaming and Engineering Collide
Guillaume St. Pierre
Founder
Savoir
Creating a Game to Teach Video Game Law : What Did We Learn?
Peter Green
Founder & CEO
Rehaboo!
Gamifying Physical Therapy with no Sensors Using Cloud-based AI
Odile Clavier
Principal Engineer
Creare LCC
NIGMS SEPA STEM Funded Companies. Hear their Stories
Vineet Raj Kapoor
Director
Chandigarh Design School
Gamifying Skill Training
Sande Chen
Writer and Game Designer
Independent
Impact of Personal Student Games
Paul Thurkettle
NATO Training Technologies Section Head
NATO's Development of Virtual Reality Training
David Metcalf
Senior Researcher and Director
Mixed Emerging Technology Integration Lab (METIL), Institute for Simulation & Training
Role Playing Games for Good
Adam Gordon
President
Andamio Games
https://www.seriousplayconf.com/workshops/nigms-sepa-stem-funded-companies-hear-their-stories/
Layla Sabourian
CEO/Founder
Chef Koochooloo
Gamifying STEAM Education Through Cooking
Ryan Schaaf
Associate Professor of Educational Technology, Notre Dame of Maryland University
Gaming and Society: An Honors Course for the Future
Bill Fischer
Professor of Digital Art and Design, Kendall College of Art and Design of Ferris State University
Demo: Design Methodologies for Creating Accessible Games
Michael Campbell
President
Advancing Global EDU
Social Responsibility Marketing in Educational Gaming
Funding Opps for Public Schools for Educational Games
Maureen K. Powers
President
Eyes in Sync
How My NSF Grant Helped Me Start a Business, Fund My Game To Help Kids with Visual Processing
Dennis Glenn
Technology Consultant
Dennis Glenn LLC
Game Changer-ChatGPT in Unity
Chris Keeling
SFC
U.S. Army
Skills WORKSHOP: Learn About, Make Your Own Wargame
Brian Crick
Software Developer
Case Western Reserve University
Making a Serious Game to Teach and Measure Age-Friendly Care
Jed Feiman
Comedian
Never Sad
Updating an Antiracist Game from the 1970s: Let’s Play
Jami Woychesin
Worldwide Educational Solutions & Consulting
MITWPU
The Evolution of Normal to the New Normal of Learning
Dexter Hadley
Chief of Artificial Intelligence
University of Central Florida, College of Medicine
Gamifying a Network of Patients, Providers & Clinical Trials
Hugo Pilate
Service Designer & Prototyper
PLACE Network
Using Fortnite Creative to Solve World Problems
Cherie Van Putten
Instructional Designer and EmTech Associate Director
Center for Learning and Teaching, Binghamton University
Free Resources to Create Engaging Learning Games and Simulations
Antoine Duvauchelle
Co-Founder
LIVECASE INC.
Disruption in the Business Simulation World
Mariam Hashemi
Co-Founder
Systemic Innovators
Tectonic Shifts in Gaming and Learning as Play
Doug Whatley
CEO, BreakAway Games
Plenary Speaker
Diane Hickey
SBIR/STTR Program Director
National Science Foundation
How to Apply For, Win NSF Grants
Wacey Tobler
Secondary Digital Learning Coach
Fort Sam Houston ISD
Leveling UP: Leveraging Esports to Rebuild Community
Robbie Boerth
English Teacher
Trinity Preparatory School
Enhancing Composition Through WARPs (Writing-Activated Role-Playing Games)
Jenn McNamara
Vice President Serious Games and Strategic Partnerships
BreakAway Games
Serious Game Accessibility: Design Considerations
Dorothy Bennett
Director of Creative Pedagogy
NYSCI (New York Hall of Science)
WORKSHOP: Use of Open-World Games for Computational Thinking in Science
Karthik Sarma
Chief Technology Officer
SimX
Why XR is the Future of Force Readiness in Medicine
Ayra Sundbom
Instructional Technologist
MagicSpells
Developing a Multisensory App; Challenges; What I Learned
Elena Bertozzi
Professor & Director Game Design & Development
Quinnipiac University
Collaborative Game Development for DEI and Professionalism
Jason Jerald
CEO
NextGen Interactions
Lessons Learned: VR Training for First Responders
Dana Lombardy
Publisher
Lombardy Studios
Crowdfunding for your Serious Game idea
Lev Horodyskyj
Founder
Science Voices
International Diplomacy Games for Environmental Learning
Jacquelyn D’Eall Sundberg
Outreach and Special Projects
McGill University Library
Thinking Beyond the Stacks: Games in Special Collections
Jim Kiggens
CEO
inciteVR
Immersive Clinical Training Implementation
Dmitriy Babichenko
Clinical Associate Professor
University of Pittsburgh
Approaches to Evaluating Healthcare-Related Serious Games
Tammie Schrader
Science/Computer Science Coordinator
NorthEast Washington Education Service District 10
Expanding Game Based Learning Across the State
Stefano Caselli
Lecturer
IVIPRO - Italian Videogame Program
Virtual History in Virtual Worlds: Digital Games as History
Leslie Gruis
Mathematician and Privacy Author
OK, We Democratized the Media, Now What?
Joshua Peery
Lead Game Designer
East Carolina University
Using Demographics to Create a Serious Game Platform
James Fraser-Murison
Esports Director
QMC
Making Esports Our Own: Stories of Academic Esports
Roberta Sullivan
Teaching & Learning Strategist and EmTech Director
University of Buffalo
Free Resources to Create Engaging Learning Games and Simulations
Alex Lillo
Postdoctoral Researcher,
University of Ottawa
Creating a Game to Teach Video Game Law : What Did We Learn?
Peter Leveille
Principal Software Systems Engineer
MITRE
Educating about logical fallacies and manipulative language
Jillian Humphreys
Lead Business and Technology Strategist
MITRE
Strategic Loss, Playing the Game
Lynn Fiellin
Founding Director,
play2PREVENT Lab, Yale Center for Health & Learning Games
PANEL: Collaborative Game Development for DEI and Professionalism
Menno Deen
Designer & Researcher
Games for Health & Lapp
Games from the Favelas
Nicole Simon
Professor and EmTech Administrative Fellow
Nassau Community College
Free Resources to Create Engaging Learning Games and Simulations
Qusai Saleem
Edutech product manager
Educational Game Designer
MeemAin
GameBased test : from measuring change to change measurement
Kevyn Eva Norton
Design Lead Shadow's Edge
Psychology drives Story, Story drives Mechanics
Khaled Shariff
CEO
Project Whitecard Inc.
From Research to Reality: Crafting a Driver Training Game Through Rigorous Testing
Michelle McCarthy
Special Educator
Ligon Middle
Using Roleplaying Games in the K-12 Classroom
Jonathan Peters
Chief Motivation Officer
Sententia, Inc
A New Theory of Fun: A Purposeful Approach to Game Design
Kimberly Hieftje
Asst. Professor, Yale Pediatrics
Director, play4REAL XR Lab
Yale School of Medicine
The Use of AR/VR in Health Applications for Youth
Janna Kellinger
Associate Professor
UMass Boston
Developing Game-based On Demand Courses in Higher Ed
Paula Kelly
Director of Integrated Training
NExT, a Schlumberger Company
Using learning Collaborative Team-Based Simulation
Shawn Clybor
Ludic Instructional Designer
Goldbug Interactive
Alternate Reality Games Made Easy!
Traci Lawson
Senior Instructional & Interaction Designer
TransfrVR
Ten Qualities of Great Digital Learning Experiences
Jorge Luis Castro Toribio
Senior Service Manager
NTT Data
Creating a Delivery Pipeline for a Simulation Serious Game
Laura Skrip
Associate Professor
University of Liberia School of Public Health
PANEL: Collaborative Game Development for DEI and Professionalism
Manish Honwad
Professor of Anaesthesiology & Critical Care
Much More with Much Less: Effective Healthcare Simulation
Samuel Roberts
Technical Trainer
75th Innovation Command
UX/UI: The battle against
Jade Norwood
Associate Creative Director
McKinney
Using Emotion to Teach
George DeBakey
President
DeBakey International
Expand your business overseas-what about the International School $433 billion market
Cathy Cheo-Isaacs
Education Specialist
Epic Games
Inspiring the Creator in All Students with Interactive 3D
Steve Isaacs
Education Specialist
Epic Games
Inspiring the Creator in All Students with Interactive 3D
Sam S. Adkins
Metaari
Catalysts, Purchase Trends, Best Opportunities for Investors and Developers in the 2022-2027 U,S, Game-Based Learning Market
Bernard François
Founder, Preview Labs
What's New in VR & AR? An Interactive Session
Fred Caserta
President and CEO
Pleiadian Systems, Inc and FIRE RESCUE, LLC
Developing an MVP for Firefighter Training in VR
Stephanie Slezycki
Director of Development
First Global
Building a Digital Robotics Competition
Daniel Miller
Classroom Teacher
Newlands Intermediate School
WORKSHOP: Create AR/VR Games & Content
Anya Andrews
Director of Research Initiatives
University of Central Florida College of Medicine
Immersive Learning Simulations to Curb the Opioid Epidemic
Tom Carbone
Technical Director
University of Central Florida
GameLab: Training Game Developers to Work in Modeling, Simulation, & Training
Kostas Karpouzis
Assistant Professor
Panteion University of Social and Political Sciences
Representation in game design and narrative
Elisa Navarro Chinchilla
Educational Video Games Developer
Gargamel Studio
WORKSHOP: Make Games and Puzzles with Social Media
Rob Alvarez
Adj Professor / Founder
IE University / Professor Game
Five Steps to Creating Gamified Learning
Lessons Learned about Games for Learning from 4 years of Doing a Podcast
Roger Smith
President
Model Benders, LLC
What can Deep Learning do for Serious Games?
Monica Cornetti
Founder/CEO
Sententia Games
Learn How to Set Up Game-Based Learning Programs for Success; a Certification Course
Kathleen Fuller
Owner & Chief Learning Consultant
VITALS
Beyond the Game - Lean Ludogogy & Innovation in Education
Mike Eakins
Creative Lead
Mixed Emerging Technology Integration Lab (METIL) at the Institute for Sim. & Training
Role Playing Games for Good
Seth Crofton
Independent Contractor
Lombardy Studios
Crowdfunding for your Serious Game idea
Lindsay Portnoy
Associate Teaching Professor
Northeastern University College of Professional Studies
Beyond the Game - Lean Ludogogy & Innovation in Education
Georgi Tsvetanov
Regional Director
Silega Americas
Diagnosing and Changing Organizational Culture
Jill Tussey
Assistant Professor of Literacy Education
Buena Vista University
Building Narrative Roadmaps for Quest-Based Learning
Nicholas Hartmann
Research Assistant
NYSCI (New York Hall of Science)
WORKSHOP: Use of Open-world Games for Computational Thinking in Science
Tony Beck
National Institutes of Health / Science Education
NIH, SEPA, STEM Games Funding Workshop
NIGMS SEPA STEM Funded Companies.
Hear their Stories
Click on speaker photos to see their bio’s