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Conference Coverage (below)
Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
Short Term Engagement Talk at Serious Play Conference 2019
Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
Serious Play for Healthcare – getsocialhealth.com
Games get serious in education and corporate training (interview)
GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
Game Industry News – Jesse Schell
Venture Beat – Sue Bohle
Learning Solutions Mag – Sue Bohle
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2022 Program
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2023 Exhibitor Opportunities
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2023 Speakers
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2022 Speakers
Awards
About Award Program
2023 Digital, Tabletop, Student Game Award Entry Form
Research
White Paper:
Dozens of New Funding Sources for Learning Games are Now on the Market
The 2022-2027 US AI-Based Learning Market
White Paper:
Metariverse 2021 Global Learning Technology Investment Patterns
2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
2021-2026 U.S. Healthcare Game-based Simulations Market
2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
Articles, Research, Stats On Value Of GBL
2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT
2023 Speakers
Our speakers are pioneers in an industry that is reshaping training and education. They are thought leaders, agents of change, breaking norms, doing things that have not been done before.
James Piechocki
Instructional Designer
LightValve
Hollywood Methods for Corporate and Government Learning
Terrell Page
Undergraduate Student
University of Arkansas, Fayetteville
Game-Based Worldbuilding and Collaborative Creative Writing
Scott Nicholson
Professor, Wilfrid Laurier University
Inspiring Students to Develop Meaningful Games
Tony Beck
Program Director
NIH/NIGMS/NIGMS
How to Get Funding for Health and Other STEM-Based Games
Enrique Cachafeiro
Training and Education Coordinator
Duke Health
Designing a Digital Escape Room for Instruction Using WebXR
Kirk DesRosier
Instructional Designer / Evaluator
The Royal College of Physicians and Surgeons of Canada
Empathy, Leadership and Healthcare Edutainment
Alizée Bessim-Gagné
Game Designer
Affordance Studio
Co-creating Serious Games with Indigenous Partners
Mark Booker
Co-Founder
GoodGames
How to Include Serious Fun Virtually, In-Person, or Hybrid
Peter Williamson
Co-Founder; Head of Product
Barometer XP
The Science of Play at Work
Alex Suchman
Co-Founder; CEO
Barometer XP
The Science of Play at Work
Michael DiPonio
Instructional Design Team Lead
AmeriSave Mortgage Corporation
Tales from the Trenches of Serious Game Development
Bill Culbertson
Professor/Owner
New England Institute of Technology/ Whooplah LLC
From Early Learning Video Game to Television Series
Jorge Luis Castro Toribio
Senior Service Manager
NTT Data
Creating a Delivery Pipeline for a Simulation Serious Game
Elli Suzuki
Director of Education Research & Development Kooapps
Formative and Summative Research for Your First Serious Game
Tammie Schrader
Science/Computer Science Coordinator
NorthEast Washington Education Service District 10
Expanding Game Based Learning Across the State
Steve Guynup
Game Design Faculty
Southern New Hampshire University
Teaching VR Art & Design - in VR / Web3D
Mick McCarthy
Special Educator
Exceptional McCare
Using Tabletop Roleplaying Games in the K-12 Classroom
Mike Washburn
Director of Learning and Development
Logics Academy
Approaches to World Design in Minecraft Education
Vikas Badami
Co-Founder
SILE.ai
Data Driven Game Design
Brandon Armstrong
Mathematics Professor
Valencia College - Poinciana
Gaming Up The Classroom!!!
Gary Goldberger
President
FableVision Studios
Five Tips for Researchers Who Want to Make Educational Games
Jamie Hurcomb
Unreal Engine Academic Advisor
Epic Games
Virtual Humans, Avatars and Digital Identity
Caleb Gentry
Teacher/Educational Content Creator
Sequim Middle School/Crey Games
Choosing the Right Tool for Beginning Game Designers
Dmitriy Babichenko
Clinical Associate Professor
University of Pittsburgh
Games for Cultural and Language Preservation
Danny Goel
CEO
Danny Goel
Simulation in VR: Driving Towards Proficiency
Anthony Chatfield
Adjunct Instructor, Composition and Rhetoric
Drexel University
Game-Based Experiential Workshops in the Writing Classroom
Mary Ann Communale
Assistant Professor
Drexel University College of Medicine
Serious Games as an HIV Resource
Joshua Bell
Sr. Director
Play with a Purpose
The PLAY Premise
Anthony Crider
Professor of Astrophysics
Elon University
Epic Finales: Experiential Assessment in Final Exams
Marion Blanchet
Game Designer
Affordance Studio
Co-creating Serious Games with Indigenous Partners
Peter Bruun
Founder
Amsterdam Game Lab
Psychological Dynamics that make Game Based Learning Stick
Sherry Prindle
Certified Master Coach Trainer
Professional Coach Academy
Practical, Easy, Gamified Engagement for ILT, VILT, & Hybrid
Valary Oleinik
Owner and Chief Disruptor
Valary With A WHY
Designing a Picture Perfect Doomsday Race
Mitchell Weisburgh
Founding Partner
Academic Business Advisors
How Do We Fix the Education System
Monique Thakkar
Mental Health Counselor
Puyallup High School
Building SEL Skills through TTRPG with Teens
Joshua Peery
Lead Game Designer
East Carolina University
Using Demographics to Create a Serious Game Platform
James Bower
CEO
Numedeon Inc/VWIP Inc
What We’ve Learned aboutHow Children Learn
Tom Smith
Lead Game Designer
Roblox
Building Fun and Educational Games
Nathaniel Torson
Adjunct Professor/STEM Teacher
Tarrant County College/Creek Valley Middle School
Art Appreciation through a Gaming Lens
John Kolm
CEO, Team Results USA
Moth in the Mainframe - Human Factors in Serious Games
Andrew Davies
Adjunct Faculty
Virginia Commonwealth University (VCU)
Using Side Quests to Improve Student Engagement
Vineet Raj Kapoor
Director
Chandigarh Design School
Gamification with NFTs
Thomas Talbot
Principal Medical Expert / Research Scientist
USC Institute for Creative Technologies
A Question of Fidelity: How and Where do I use Realism?
Joshua Heath
Chief Operations Officer
Reach-Out Roleplaying Games/High Level Games
Merging Fun with Change - Using Table-Top Roleplaying Games
Karen Fleming
Clinical Nurse Specialist
University Health Network (UHN)
Virtual Simulation Game to Reduce Racial Inequities
Michelle Goodridge
Head, User and Access Services
Wilfrid Laurier University Library
The Pedagogical Benefit of In-Class Game Simulations
Rachael Zeleny
Assistant Professor
University of Baltimore
Work Hard, Play Hard: Teaching Allyship through Escape Rooms
David Chandross
Faculty in Digital Media, Serious Game Design
Toronto Metropolitan University
G.O.N.E., Indigenous Games for Empathy and Knowledge Sharing
Jasminka Criley
CEO, Professor in Medicine
Indelible Learning, UCLA
Creating Health Applications for Schools
Jeremy Roberts
Educator and PhD Student
University of Manitoba
Game-Based Learning in Social Studies Programming
Peter Guenther
Implementation Engineer
Watershed LRS
Learning Analytics for Serious Games
Manish Honwad
Professor of Anaesthesiology & Critical Care
Much More with Much Less: Effective Healthcare Simulation
Erik Verlage
Research Scientist
MIT
STEM Games and Sims for Manufacturing Workforce Training
David Morris
Experiential Consultant
NYCAP3D
The Secret Sauce for Digital & Physical Convergence
Max Cropper
CEO
Five Star Performance Solutions
Instructional Design
for Games and Sims
Tony Bevilacqua
Founder & CEO, Cognitive 3D
Leveraging Analytics in the Metaverse for Learning
Jonathan Peters
Chief Motivation Officer
Sententia, Inc
A New Theory of Fun: A Purposeful Approach to Game Design
Afra Çalık
Faculty of Nursing
Suleyman Demirel University
The Role of Gamification in Nursing Education
Colleen Cleveland
Course Director
Full Sail University
Course Gamification for the Blind:
A Case Study
Click on speaker photos to see their bio’s