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Conference Coverage (below)
Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
Short Term Engagement Talk at Serious Play Conference 2019
Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
Serious Play for Healthcare – getsocialhealth.com
Games get serious in education and corporate training (interview)
GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
Game Industry News – Jesse Schell
Venture Beat – Sue Bohle
Learning Solutions Mag – Sue Bohle
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2023 Program
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Who Exhibits, Sponsors
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2023 Speakers
2023 Speaker Submission Form
2023 Summer Workshop Submission
2022 Speakers
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About Award Program
2023 Digital, Tabletop, Student Game Award Entry Form
2023 Judge Application Form
Research
White Paper:
Dozens of New Funding Sources for Learning Games are Now on the Market
The 2022-2027 US AI-Based Learning Market
White Paper:
Metariverse 2021 Global Learning Technology Investment Patterns
2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
2021-2026 U.S. Healthcare Game-based Simulations Market
2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
Articles, Research, Stats On Value Of GBL
2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT
2023 Speakers
Our speakers are pioneers in an industry that is reshaping training and education. They are thought leaders, agents of change, breaking norms, doing things that have not been done before.
Terrell Page
Undergraduate Student
University of Arkansas, Fayetteville
Game-Based Worldbuilding and Collaborative Creative Writing
Lindsey Tropf
Founder & CEO
Immersed Games
Exploring an Authoring Tool for Problem-Based Game Learning
Peter Stidwill
Executive Producer
FableVision Studios
Five Tips for Researchers Who Want to Make Educational Games
Khaled Shariff
CEO
Project Whitecard Inc.
From Research to Reality: Crafting a Driver Training Game Through Rigorous Testing
Leslie Gruis
Mathematician and Privacy Author
OK, We Democratized the Media, Now What?
Emma Westecott
Associate Professor, Game Design and Undergraduate Program Chair, Digital Futures
OCAD University
Bodies in Play
John Murray
Learning Experience Designer
The Chang School, Toronto Metropolitan University
Iterative Design of an Icebreaker Game for Online Courses
Corinne Brenner
Director of Learning and Development
Killer Snails
Is Augmented Reality for Me? AR for Science Classrooms
William Nation
Staff Psychologist
Board Gamers Anonymous
Creating TTRPG Worlds for Clinical Purpose: Live
Jade Norwood
Associate Creative Director
McKinney
Using Emotion to Teach
Wenyue Zheng
MDM Student
TMU
Chinese Gender Marginalization in Interactive Narrative
Kripa Salvaya
UX/ UI Designer
The Chang School, Toronto Metropolitan University
Iterative Design of an Icebreaker Game for Online Courses
Court Ashbaugh
Head of Senior School
Coast Mountain Academy
Creating and Measuring Collaborative Capacity in a Game
Vineet Raj Kapoor
Director
Chandigarh Design School
Gamifying Skill Training
Steve Wilcox
Assistant Professor, Wilfrid Laurier University
Inspiring Students to Develop Meaningful Games
Blair Fitzsimons
Teacher
Catholic District Board of Eastern Ontario
LEGO in the Classroom: Building a Better Tomorrow in K-12
Kia Little-White
Game Designer / Narrative Designer
BP Solarpunk Media
Design for Designers: Programmed Tangible Creations with AR
Runyi Guo
MDM Student
TMU
Chinese Gender Marginalization in Interactive Narrative
Dov Jacobson
Creative Director
Games That Work
Generative AI: Why, When...and How
Negaar Rezvanfar
Student, Shahid Beheshti University
Implementation of Traffic Safety Game and Intelligentization
Maegan M. Paxton-Willing
Research Psychologist
Center for Deployment Psychology, Uniformed Services University of the Health Sciences; Henry M. Jackson Foundation for the Advancement of Military Medicine, Inc.
If You Build It, They May Not Come
Adam Clare
Professor & Program Coordinator, Game Level Design
Sheridan College
Playing with the Climate Crisis
Elizabeth Dailey
Co-Founder & Executive Director
CreateAccess
Beginner 3D Microcourses Using Unreal Editor for Fortnite
Greg Gay
IT Accessibility Specialist
The Chang School, Toronto Metropolitan University
Making 3D Worlds Accessible to Blind Gamers with Amaze3D
Jared Lorenz
Grad Researcher
Toronto Metropolitan University
Design for Designers: Programmed Tangible Creations with AR
Enrique Ortiz
Professor
University of Central Florida
Lessons Learned from Using Visualization Games for Learning
Kevin Holloway
Director, Online Training, Technology, and Telehealth (OT3); Assistant Professor, Medical/Clinical Psychology
Center for Deployment Psychology, Uniformed Services University of the Health Sciences; Henry M. Jackson Foundation for the Advancement of Military Medicine, Inc.
If You Build It, They May Not Come
Ozgur Turetken
Professor and Associate Dean - Research
Toronto Metropolitan University
Practical Application of the Art of Serious Game Design
Matthew Ralston
Application Developer
The Chang School, Toronto Metropolitan University
Making 3D Worlds Accessible to Blind Gamers with Amaze3D
Iterative Design of an Icebreaker Game for Online Courses
Mariam Ahmed
Learning Experience Designer
Toronto Metropolitan University
Practical Application of the Art of Serious Game Design
Anastasia Dimitriadou
Researcher
Toronto Metropolitan University
Practical Application of the Art of Serious Game Design
Ali Mazalek
Associate Professor
Toronto Metropolitan University
Design for Designers: Programmed Tangible Creations with AR
Caroline Lamarque
Creative Director
Immersed Games
Exploring an Authoring Tool for Problem-Based Game Learning
Naza Djafarova
Director, Digital Education Strategies
Toronto Metropolitan University
Practical Application of the Art of Serious Game Design
Elif Memis
PhD Student
York University
Digital & Interactive Non-Linear Stories in Higher Education
Henry Greenberg
Educator/Entrepreneur
SOARCo
Strategies for Making Entrepreneurship & Creativity Playful
Sina Karimi
Research Assistant
AREduX
The AREduX Project: Augmented Reality for Person Living with Dementia
Samira Soltani
Researcher
TMU Graduate
Framework for Interactive Digital Narrative in Virtual Reality
Raquel Meyer
Program Director,
Ontario Centres for Learning, Research and Innovation
Action Adventure Games in Serious Learning: Be Brave!
Kailin Yang
Lead UX Designer
Immersed Games
Exploring an Authoring Tool for Problem-Based Game Learning
Florence Girard-Laperrière
Project Manager
Affordance Studio
Gamified Reading – More than Choose-Your-Own-Adventure
Jim Pedrech
Innovation and STEM Consultant
London District Catholic School Board
Photogrammetry, 3D Storytelling, and Interactive Experiences
Andrew Xu
Doctoral Student
University of Pittsburgh School of Computing and Information
Approaches to Evaluating Healthcare-Related Serious Games
Jamie Dorval-Caya
Chief Operation Officer
Affordance Studio
Gamified Reading – More than Choose-Your-Own-Adventure
Kathryn Moffitt
Associate Creative Director
McKinney
Using Emotion to Teach
Kai-Lin You
Doctoral Student
University of Pittsburgh School of Nursing
Approaches to Evaluating Healthcare-Related Serious Games
Adria (Hyunmean) Lee
Teacher
Recent Teacher Graduate (University of Toronto)
Using Game-Based Learning to Explore Local & Global Issues
Mike Farley
Teacher
University of Toronto Schools
Using Game-Based Learning to Explore Local & Global Issues
Josh LeFevre
Lead Human-Centered Engineer
MITRE
Educating about logical fallacies and manipulative language
Stuart Criley
COO, Founder
Indelible Learning
Games for Civic Health in an Election Year
Teresa Thomas
Assistant Professor
University of Pittsburgh School of Nursing
Approaches to Evaluating Healthcare-Related Serious Games
Dennis Glenn
Technology Consultant
Dennis Glenn LLC
Game Changer-ChatGPT in Unity
Bernard François
Founder, Preview Labs
What's New in VR & AR? An Interactive Session
Ian Natzmer
Head of Engineering
Odeum
AI-driven 3D Open World Games for Deeper Learning
Pat Healy
Doctoral Student
University of Pittsburgh School of Computing and Information
Approaches to Evaluating Healthcare-Related Serious Games
Kim Hieftje
Assistant Professor
Yale Department of Pediatrics
VR Game for NICU Parents: Infection Prevention Focus
Erin Drake Kajioka
Head of Applied Game Design,
Google Research
Opening the "Black Box" of AI Models with 3D Game Interfaces
Samuel Liberty
Lecturer in Game Design
Northeastern University
Playtesting For Serious Success
Max Neu
Games and Media Educator, Game Designer, and Creative Producer
Landesverband Kinder- und Jugendfilm Berlin e.V.
Serious Games: Amplifying & Diminishing Student Motivation
Bert Snow
Principal, Lead Designer
Snow & Co
Use the Learning Sciences to Create Effective Learning Sims
Scott Nicholson
Professor, Wilfrid Laurier University
Inspiring Students to Develop Meaningful Games
Jenn McNamara
Vice President Serious Games and Strategic Partnerships
BreakAway Games
Serious Game Accessibility: Design Considerations
Nicholas Finney
Independent Consultant and Protection Expert
InterAction/Independent
Protection: A Crisis Training Game
Erin Weir
Director, Protection
InterAction
Protection: A Crisis Training Game
Jane Cocking
Indepedent Consultant and Protection Expert
InterAction/Independent
Protection: A Crisis Training Game
Jessica Lenz
Senior Technical Advisor, Protection
InterAction
Protection: A Crisis Training Game
Roz Hussin
Instructional Architect
KUKA
Participate in a Leadership Training Simulation About Responding to an Emergency
Paul Darvasi
CEO / Co-Founder
Gold Bug Interactive/University of Toronto
Protection: A Crisis Training Game
Elisa Navarro
CEO/Co-founder
Gold Bug Interactive
A Fine Balance: Practical Tips to Depict Real Life in Games
Chuck Sigmund
President
ProMobile BI
Setting Up High Velocity Decision Making Training for Leaders
Michael Brooks
Assistant Director of Educational Technology
The Pennsylvania State University World Campus
Serious Game Accessibility: Design Considerations
Peter Leveille
Principal Software Systems Engineer
MITRE
Educating about logical fallacies and manipulative language
Tony Beck
Program Director
NIH/NIGMS/NIGMS
How to Get Funding for Health and Other STEM-Based Games
Enrique Cachafeiro
Training and Education Coordinator
Duke Health
Designing a Digital Escape Room for Instruction Using WebXR
Kirk DesRosier
Instructional Designer / Evaluator
The Royal College of Physicians and Surgeons of Canada
Empathy, Leadership and Healthcare Edutainment
Alizée Bessim-Gagné
Game Designer
Affordance Studio
Co-creating Serious Games with Indigenous Partners
Mark Booker
Co-Founder
GoodGames
How to Include Serious Fun Virtually, In-Person, or Hybrid
Peter Williamson
Co-Founder; Head of Product
Barometer XP
The Science of Play at Work
Michael DiPonio
Instructional Design Team Lead
AmeriSave Mortgage Corporation
Tales from the Trenches of Serious Game Development
Mallori Steele
CEO
Growductive Consulting
Persona Power: Crafting Learner Personas
Bill Culbertson
Professor/Owner
New England Institute of Technology/ Whooplah LLC
From Early Learning Video Game to Television Series
Tammie Schrader
Science/Computer Science Coordinator
NorthEast Washington Education Service District 10
Expanding Game Based Learning Across the State
Steve Guynup
Game Design Faculty
Southern New Hampshire University
Teaching VR Art & Design - in VR / Web3D
Mick McCarthy
Special Educator
Exceptional McCare
Using FrameVR as a Virtual Learning Platform
Mike Washburn
Director of Learning Experiences
Logics Academy
Approaches to World Design in Minecraft Education
Vikas Badami
Co-Founder
SILE.ai
Data Driven Game Design
Brandon Armstrong
Mathematics Professor
Valencia College - Poinciana
Gaming Up The Classroom!!!
Jamie Hurcomb
Unreal Engine Academic Advisor
Epic Games
Virtual Humans, Avatars and Digital Identity
Caleb Gentry
Teacher/Educational Content Creator
Sequim Middle School
Choosing the Right Tool for Beginning Game Designers
Dmitriy Babichenko
Clinical Associate Professor
University of Pittsburgh
Approaches to Evaluating Healthcare-Related Serious Games
Danny Goel
CEO PrecisionOS
Danny Goel
Simulation in VR: Driving Towards Proficiency
Anthony Chatfield
Adjunct Instructor, Composition and Rhetoric
Drexel University
Game-Based Experiential Workshops in the Writing Classroom
Mary Ann Communale
Assistant Professor
Drexel University College of Medicine
Serious Games as an HIV Resource
Joshua Bell
Sr. Director
Play with a Purpose
The PLAY Premise
Anthony Crider
Professor of Astrophysics
Elon University
Epic Finales: Experiential Assessment in Final Exams
Marion Blanchet
Game Designer
Affordance Studio
Co-creating Serious Games with Indigenous Partners
Peter Bruun
Founder
Amsterdam Game Lab
Psychological Dynamics that make Game Based Learning Stick
Sherry Prindle
Certified Master Coach Trainer
Professional Coach Academy
Practical, Easy, Gamified Engagement for ILT, VILT, & Hybrid
Valary Oleinik
Owner and Chief Disruptor
Valary With A WHY
Participate in a Leadership Training Simulation About Responding to an Emergency
Mitchell Weisburgh
Founding Partner
Academic Business Advisors
How Do We Fix the Education System
Monique Thakkar
Mental Health Counselor
Thakkar Therapy
Building SEL Skills through TTRPG with Teens
Joshua Peery
Lead Game Designer
East Carolina University
Using Demographics to Create a Serious Game Platform
James Bower
CEO
Numedeon Inc/VWIP Inc
What We’ve Learned aboutHow Children Learn
Tom Smith
Lead Game Designer
Roblox
Building Fun and Educational Games
Nathaniel Torson
Adjunct Professor/STEM Teacher
Tarrant County College/Creek Valley Middle School
Art Appreciation through a Gaming Lens
John Kolm
CEO, Team Results USA
Moth in the Mainframe - Human Factors in Serious Games
Andrew Davies
Adjunct Faculty
Virginia Commonwealth University (VCU)
Using Side Quests to Improve Student Engagement
Thomas Talbot
Principal Medical Expert / Research Scientist
USC Institute for Creative Technologies
A Question of Fidelity: How and Where do I use Realism?
Joshua Heath
Chief Operations Officer
Reach-Out Roleplaying Games/High Level Games
Merging Fun with Change - Using Table-Top Roleplaying Games
Karen Fleming
Clinical Nurse Specialist
University Health Network (UHN)
Virtual Simulation Game to Reduce Racial Inequities
Rachael Zeleny
Assistant Professor
University of Baltimore
Work Hard, Play Hard: Teaching Allyship through Escape Rooms
David Chandross
Faculty in Digital Media, Serious Game Design
Toronto Metropolitan University
Action Adventure Games in Serious Learning: Be Brave!
Jasminka Criley
CEO, Professor in Medicine
Indelible Learning, UCLA
Creating Health Applications for Schools
Jeremy Roberts
Educator and PhD Student
University of Manitoba
Game-Based Learning in Social Studies Programming
Peter Guenther
Implementation Engineer
Watershed LRS
Learning Analytics for Serious Games
Manish Honwad
Professor of Anaesthesiology & Critical Care
Much More with Much Less: Effective Healthcare Simulation
Erik Verlage
Research Scientist
MIT
STEM Games and Sims for Manufacturing Workforce Training
David Morris
Experiential Consultant
NYCAP3D
The Secret Sauce for Digital & Physical Convergence
Max Cropper
CEO
Five Star Performance Solutions
Instructional Design
for Games and Sims
Tony Bevilacqua
Founder & CEO, Cognitive 3D
Leveraging Analytics in the Metaverse for Learning
Jonathan Peters
Chief Motivation Officer
Sententia, Inc
A New Theory of Fun: A Purposeful Approach to Game Design
Afra Çalık
Faculty of Nursing
Suleyman Demirel University
The Role of Gamification in Nursing Education
Colleen Cleveland
Course Director
Full Sail University
Course Gamification for the Blind:
A Case Study
Click on speaker photos to see their bio’s