VR-Based Multiplayer Squad / Soldier Virtual Training
Squad/Soldier training requires coordination, communication, and realism to speed learning and improve retention. This talk presents an example of networking multiplayer immersive VR learners with simulation servers to provide realistic, coordinated training environments in support of an Army call-for-fire training scenario. We will present the objectives of the program, the challenges of using this approach, and where we expect to take this capability in the future, along with a live demo.