Neurons Sparking:  A Three Step Method For Using Game Design to Teach Science:  M A Greenstein, MaMaxStudio

M A Greenstein helps us discover how games can make the teaching of science, more engaging and help students achieve a higher level of retention. Presented on Thursday, April 6, 2017 at 10 a.m. PST/1 p.m. EST.

During this webinar, participants will discover three principles drawn from neuroscience research that influence the deep mechanics of student and popular brain games: the Rewards Algorithm, the N­Backing Algorithm, and the Priming Algorithm. You will also learn three principles of design thinking and story­telling used by students to generate games shown to attract the interest of the brain: Defining Your Time/Space Continuum, Drawing Your Wayfinding Map and strategizing outcomes for overcoming your Achilles Heel.

For information on Serious Play Conference, an annual gathering of thought leaders in the serious games industry, go to

Bio on Speaker:

M A Greenstein an internationally recognized researcher, author and experience designer who has been at work developing cross­sector teams and cross­cultural understanding over the arc of her career. A long standing member in the Los Angeles and AsiaPacific arts, design, tech and science community, Dr Greenstein specializes in knowledge transfer of cognitive neuroscience. A former Fulbright Scholar, Dr Greenstein is on the faculty at ArtCenter College Design in Los Angeles and is the founder of GGI and the co­founder of RotoLab, two companies informed by video game mechanics.