Attendees will learn to think about commercial, off-the-shelf games as curricular tools. They will learn how to guide students to “skin” or “mod” a game to explore content (e.g. earth science, Hamlet) while deepening their critical- and systems- thinking.
We will play a commercial, off-the-shelf game, Fluxx.When participants are familiar with the game’s mechanics, they will create modified versions of the game for their area of interest.