The Rise of Esports
AUGUST 14, 2019
https://njgames.org/the-rise-of-esports/
New Report on Game-Based Learning Traces Revenue, Opportunities
AUGUST 14, 2019
https://www.gamasutra.com/view/pressreleases/348708/New_Report_on_GameBased_Learning_Traces_Revenue_Opportunities.php
Metaari: US surpasses China as top-buying country for game-based learning
Industry revenue is expected to rise to over $24 billion by 2024
AUGUST 15, 2019 Rebekah Valentine
https://www.gamesindustry.biz/articles/2019-08-15-metaari-us-surpasses-china-as-top-buying-country-for-game-based-learning
SERIOUS PLAY MEANS SOME SERIOUS BUSINESS
http://www.gameindustry.com/event-coverage/serious-play-means-serious-business/
DEPARTMENT OF EDUCATION FUNDS AND SUPPORTS EDUCATIONAL GAMES
Dr. Edward Metz Interviewed
Department of Education Funds and Supports Educational Games
Healthy Gaming with Daniel Greenberg
Digital Games Help Students Become Successful Readers
New Jersey Teachers Magazine. Great work being done in this area by Matthew D. Farber, Karen Schrier S, Paul Darvasi, and John Fallon. https://drive.google.com/file/d/1yhTiVbKpP8fapz1Gjldbwgcz18wYoUor/view
Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis
From meta-analysis of virtual reality, worlds, and games learning research.
“Key findings included that: games show higher learning gains than simulations and virtual worlds.”
https://www.sciencedirect.com/science/article/pii/S0360131513002108
Research Article: Success factors for serious games to enhance learning: a systematic review
Recently, I was doing some work for a peer-reviewed article and came across this interesting piece. Good guildelines for creating serious learning games.