SANTA MONICA, CA – August 25, 2020 – A set of 23 recordings on the use of game-based learning for training professionals in corporations and nonprofit organizations is now available from Serious Play Conference for only $175.
The collection provides a good overview of different applications and features professionals who discuss the challenges of creating programs in house, how best to use games in virtual training programs and techniques for measuring the effectiveness of learning programs. A few of the sessions in the collection:
“Deliberate Fun: A Purposeful Approach to Gamifying Learning Experience”
Jonathan Peters, Sententia Games
“Onboarding Gen Z and Millennials with Experiential Training”
Paula Kelly – NExT, a Schlumberger Company
“Why Game-based Learning Will Thrive in the Post Pandemic Surge of Distance Learning”
John Findlay, LaunchFire
“Analytics in Serious Games”
Alex Salas, StyleLearn eLearning
“Selecting a Vendor for an Adult Learning Project, Outlining and Monitoring the Process”
Rhonda Bruce, Defense Acquisition Univ
“Select a Champion: How Identifying the Right Stakeholders Will Make or Break your Serious Game”
Michael DiPonio, Quicken Loans
“How Mobile Gaming and VR Are Disrupting Learning”
Anders Gronstedt, CEO, Gronstedt Group
Order this collection here: https://seriousplayconf.com/corpnp2020.
Serious Play Conference focuses on providing practical learning opportunities from game-based learning peers. The annual conference offers tracks for all the major markets for serious games. For more information, go to www.seriousplayconf.com
Media Contact:
Sue Bohle
Serious Play Conference
310 721 9083
sue@seriousplayconf.com