2020-2025 GLOBAL GAME-BASED LEARNING MARKET Metaari Report

Global Serious Games Industry in a Period of Profound Innovation and Transformation

 

The five year projected growth rate for Game-based Learning across the planet is quite high at 27.1%. and revenues will more than quadruple to $28.8 billion by 2025 according to a new report from Metaari called “The Worldwide 2020-2025 Game-based Learning Market.”
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Bio:Sam Adkins, CEO of Metaari (formerly Ambient Insight), has been providing market research on the global learning technology industry for more than 25 years. He focuses on identifying revenue opportunities for advanced learning technology suppliers.

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