Dramatic Advances in XR Products for Training, Education, Rollout of 5G in U.S.
Drives Industry Growth, Investment; Market To Boom to $6.7 Billion by 2026

Extended Reality Learning Products – the integration of simulations, augmented reality (AR), assisted reality, virtual reality (VR), mixed reality (MR) and biophysical environments producing immersive training and education – is barreling along at a robust 18.1%, with revenues to more than double to $6.7 billion by 2026, according to a new report from Metaari, the leading analyst firm in the learning technologies market.

The U.S. is the top buying country for learning technologies, accounting for 32.1% of all Extended Reality Learning revenues globally in 2021.

The XR market is being driven by surging demand for products in the corporate, military and healthcare sectors. A new sector with significant growth is travel and tourism, with VR being used to promote locations and tours.

The corporate segment has the highest growth rate at 18.8%. Revenues will surge to $1.8 billion by 2026. Federal government agencies are the second-largest buyers and will begin to reach parity with corporate buyers in the next five years.

Purchase information for the 234 page report, which covers more than 750 domestic suppliers is below.


Bio:Sam Adkins, CEO of Metaari (formerly Ambient Insight), has been providing market research on the global learning technology industry for more than 25 years. He focuses on identifying revenue opportunities for advanced learning technology suppliers.

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