All Along the Eduverse: Game-based Learning Industry in Boom Phase
An extraordinary new trend in the US Game-based Learning market is the emergence of new funding sources for developers. Some have been around for a few years like the Federal Games Guild (FGG) and the Epic MegaGrants program.
But most of the new funding sources have emerged in just the last two years.
It is interesting that game and toy companies like Niantic, Roblox, Bandai Namco, Spin Master, and LEGO have all launched new funding programs.
Traditional investors like GSV and Y Combinator an Imagine K12 have launched dedicated funds for edtech startups.
Of course, the telecoms like Verizon and Qualcomm have also come on board with new funding programs for edtech startups.
Epic’s MegaGrants Program Funds Learning Games in 2021 and 2022 Epic Games launched their $100.0 million fund called The Epic MegaGrants program in early 2019. It “is a $100 million fund specifically for Unreal- powered projects.”
Epic awarded grants to over 400 companies in 2021. Epic has a dedicated education category.
Bio: Sam Adkins, CEO of Metaari (formerly Ambient Insight), has been providing market research on the global learning technology industry for more than 25 years. He focuses on identifying revenue opportunities for advanced learning technology suppliers.