All Along the Metaverse: Learning in the Bright 5G Air
The market conditions for Mobile Learning Game developers competing in the US could not be more favorable with high demand, intense investment and M&A activity, and significant revenue opportunities in all eight buying segments analyzed in this report. Consumers are the largest buying segment throughout the forecast period and will be spending $2.5 billion on Mobile Learning Games by 2027.
The five-year compound annual growth rate (CAGR) for Mobile Learning Games in the US is a healthy 18.2% and the revenues will more than double to over $9.2 billion by 2027. Content accounts for just under 70% of all revenues throughout the forecast period. The most significant catalyst is the massive rollout of blazingly fast 5G networks across the US.
|There are four sections in this report: an executive overview with a brief discussion of the primary catalysts, a detailed analysis of the catalysts, a demand-side analysis by eight buying segments, and a supply-side analysis for three Mobile Learning Game products and services. This new report from Metariverse (formerly Metaari) has 320 pages, 28 market forecast tables, and 14 charts.|
In the 2022 US market, consumers account for the vast amount of revenues. The US Mobile Learning Game market is being driven by a tailwind of catalysts including the roll out of very fast 5G wireless networks, new prescription digital therapeutics (PDT) games, next-generation location-based technology, virtual reality, mobile augmented reality, and artificial intelligence-based games. The rollout of commercial 5G networks is having a dramatic impact on the US Mobile Learning Game market; 5G is essentially a fundamentally new delivery platform.
Over 1,270 developers operating in the US are cited in this report to help international and domestic suppliers identify partners, distributors, resellers, and potential merger and acquisition (M&A) targets in the US.
A host of new commercial Mobile Learning Games are now on the market including spatial computing games, virtual reality (VR) education games, and more recently, a fundamentally new type of Mobile Learning Game called prescription digital therapeutics (PDT) games. These next generation products are altering the competitive landscape and represent significant new revenues for game developers.
Sam Adkins, CEO of Metariverse (formerly Metaari), has been providing market research on the global learning technology industry for more than 25 years. He focuses on identifying revenue opportunities for advanced learning technology suppliers.