For Immediate Release

Six Higher Education Games Win Awards in Serious Play Competition
LOS ANGELES – July 13, 2021 – Six games to be used in higher education have been cited for excellence in the 2021 International Serious Play Awards Program. The program honors developers who have excelled in the creation of courses that encompass game-based learning.
Gold Medal Awards were awarded to:
  • Leadership Simulation: Patient Zero, developed by Harvard Business Publishing, in partnership with Forio Online Simulations. The objective of the game is to teach students to solve complex problems with incomplete information and, no historical solution. Participants are placed in an immersive simulation as high-ranking advisors within a fictional country facing a zombie pandemic.
  • Dirty Money, a game created by Capital Gains Studio Pte Ltd. The game helps players become familiar with the mechanics of money laundering, be able to identify the act in the event they should encounter and make police reports.
Silver Medal Awards were awarded to:
  • Mornin’ In Your Eyes, a game developed by Tesseract Center for Game Design, created at the University of Arkansas under an Uark TFSC Global Campus Grant. The objective is to accompany the US History 1877- Present and Arkansas History self-paced courses in teaching about key moments in the civil rights movement in 1963-1964.
  • Audrey’s Client, a game developed by Steel Owl for the higher education audience and Events ADOBE. The objective is to reinforce the Outcome Framework, how Autodesk’s sales employees use the tools within the program to help clients select the best products for their companies.
  • Vertical Slice Business Analytics Game, a game created by Louisiana State University students. The objective is to make business education fun for undergraduate students enrolled in an introduction to statistics course in the business school.
A Bronze Medal was awarded to:
  • GOGO STAR, a game developed by SINDRAX Technology Co. Ltd. An educational game designed to provide children 3-8 years old with an immersive movement experience at home that engages them in physical activity while promoting physical wellness and social-emotional health.
For information on the International Serious Play Awards, go here:
For more information on Serious Play Conference, go to:
Media Contact:
Sue Bohle
310 721 9083