Three Healthcare Digital Learning Game Winners Announced
in Serious Play’s 2020 Award Competition
ORLANDO — July 9, 2020 — Three digital learning games designed for use in healthcare, medical, pharmaceutical and nursing training have been awarded honors in the 2020 International Serious Play Award Competition.
Gold Medals were awarded to:
- smokeSCREEN, a game focused on preventing tobacco use in youth participants, by completing 10 levels of realistic situations to teach them refusal power. Carolyn Taylor, 1st Playable Productions, Schell Games, CVS Health Foundation,Yale Tobacco Center of Regulatory Science, FDA and NIH developed the game around misinformation of smoking and vaping.
- Engage with Older Adults, an empathy training game designed to enhance elder care workers’ interactions with older adults. James LaPierre and Mental Health Association of Maryland developed the game to help healthcare professionals understand and engage with clients better.
Bronze Medal went to:
- Build a Bedroom, a game where participants identify bedroom environment conditions that contribute to poor sleep hygiene. Kevin Holloway, Center for Psychology, Uniformed Services University of the Health Sciences and 2b3d Studios created the game to help people who have difficulty sleeping.
For more information on the Serious Play Award program, go to https://seriousplayconf.com/international-serious-play-award-programs/
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