Six Serious Games Designed by Students Win Awards In Annual International Competition
ORLANDO — June 13, 2022 — — Six educational games developed by students have been cited for excellence in the 2022 International Serious Play Awards Program.
Gold Medals went to the following:
- SpaceBull Nova (Healthcare / Medical / Pharmaceutical / Nursing) SpaceBull Nova audience is those 15 years and older with a neurological injury. The objective is for users to become adept with eye-tracking equipment and serve as an outlet. It also paves the way to test a brain-computer interface (BCI) that could be used in the game. SpaceBull Nova was developed by students at Carnegie Mellon University for Putrino Lab in the Abilities Research Center, Mount Sinai Hospital.
- Remembering Hue (K-12) Players collect flowers spread throughout the world, which can be combined to create new colors. They can experiment by creating different combinations, and associate certain colors to specific objects in order to progress through the world. Remembering Hue was developed by students, Kristian West, Billy Gay, Kristen Brown, Abigail Liles, Travis Brown, Kyana Ayscue, and Matt Merino of William Peace University in Raleigh, North Carolina.
- SpaceBull Nova (K-12) The purpose of this game is to introduce elementary and middle school students to three well known scientists and their scientific discoveries. During the game, players learn about Sir Isaac Newton’s Light Theory, Albert Einstein’s Photoelectric Effect, and Heike Kamerlingh Onnes’ Idea of Superconductivity. The game was developed by nine-year-old 5th grade student Ismael Antonio Chavez Hernandez of Dream Lake Elementary in Florida.
A Silver Medal went to the following:
- Sugar Busters (K-12) The purpose for Sugar Busters is to teach children ages 7 to 12 about healthy eating habits through a rewards system. This project was a student led game produced in 16 weeks during a senior level bachelors degree in Simulation and Game Design at William Peace University in Raleigh, North Carolina. The following students developed Sugar Busters: Heather Spataro, Darrell Chisum, Jasmine WIlkins, Dale Spencer, Georges Abi-Aad, Patrick Bacher, Jeremiah Hart, Fredy Audelo.
Bronze Medals went to the following:
- Nautilus: Into The Depths (K-12) Nautilus: Into The Depths was created to teach middle school students about the Ocean Exploration Trust and deep sea exploration and research. By communicating with the Ocean Exploration Trust the game crafts a realistic portrayal of deep sea exploration. The game uses minimal English, focuses on symbols and pictures, to best accommodate players that may not be native English speakers. The game was developed by students at the New England Institute of Technology in collaboration with the Ocean Exploration Trust, Students that worked on the game include, Matthew Stanton, Kevin McCue, Michael Lonardo, Logan Cooper, Ron Dinoble, David Podzon, Ryan Cosgrove, Andrew Schaible, Scott Cevallos, Cameron Petroccione, Jonathan Fiely, Mark Loizzo, Alexander DiBello, Ben Dameworth, Gavin Schillinger, Robert Costello, David Johnson, James Peloquin.
- Color Hopper (Pre-K) Color Hopper is an educational game designed to help children with color recognition and association. Learners play as an adorable blob creature and hop on different tiles by selecting the correct color. Color Hopper is a CelleC Games which is part of the Serious Game Capstone at Full Sail University.
Serious Play Conference brings together professionals who are exploring the use of game-based learning, sharing their experience and working together to shape the future of training and education. The conference was held on Monday-Wednesday, June 13-15, 2022.
For more information on Serious Play Award Program, go to:
For more information about Serious Play Conference, go to: https://www.seriousplayconf.com/about/.
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