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Conference Coverage (below)
Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
Short Term Engagement Talk at Serious Play Conference 2019
Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
Serious Play for Healthcare – getsocialhealth.com
Games get serious in education and corporate training (interview)
GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
Game Industry News – Jesse Schell
Venture Beat – Sue Bohle
Learning Solutions Mag – Sue Bohle
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Recordings
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Purchase Recordings for 2022
Purchase Recordings for 2021
Program/Sched
2023 Program
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Who Exhibits, Sponsors
Speakers
2023 Speakers
2023 Speaker Submission Form
2023 Summer Workshop Submission
2022 Speakers
Awards
About Award Program
2023 Digital, Tabletop, Student Game Award Entry Form
2023 Judge Application Form
Research
White Paper:
Dozens of New Funding Sources for Learning Games are Now on the Market
The 2022-2027 US AI-Based Learning Market
White Paper:
Metariverse 2021 Global Learning Technology Investment Patterns
2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
2021-2026 U.S. Healthcare Game-based Simulations Market
2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
Articles, Research, Stats On Value Of GBL
2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT
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OUR AMAZING SPEAKERS
Professionals from around the globe.
Alicia Sanchez
Games Czar
Defense Acquisition University
GRANT WRITING WORKSHOP: Filling out and Submitting Grant and Funding Submissions
Anders Gronstedt
President, Gronstedt Group
The Enterprise Metaverse: Nine Sensibilities of VR Learning
Dan White
CEO
Filament Games
Building a Digital Robotics Competition with FIRST Global
Dennis Glenn
Technology Consultant
Dennis Glenn LLC
Game Changer-ChatGPT in Unity
Dov Jacobson
Creative Director
Games That Work
Generative AI: Why, When...and How
Jenn McNamara
Vice President Serious Games and Strategic Partnerships
BreakAway Games
Serious Game Accessibility: Design Considerations
Jonathan Peters
Chief Motivation Officer
Sententia, Inc
A New Theory of Fun: A Purposeful Approach to Game Design
Mitch Weisburgh
Founding Partner, Academic Business Advisors
Participate in a Game about Decision-making
Jasminka Criley
CEO, Professor in Medicine
Indelible Learning, UCLA
Creating Health Applications for Schools
Tammie Schrader
Science/Computer Science Coordinator
NorthEast Washington Education Service District 10
Expanding Game Based Learning Across the State
Marianne Malmstrom
Digital Design Teacher
Newlands Intermediate
WORKSHOP: Create AR/VR Games & Content
Michael DiPonio
Instructional Design Team Lead
AmeriSave Mortgage Corporation
Tales from the Trenches of Serious Game Development
Monica Cornetti
Founder/CEO
Sententia Games
Learn How to Set Up Game-Based Learning Programs for Success; a Certification Course
Paul Darvasi
CEO / Co-Founder
Gold Bug Interactive/University of Toronto
Protection: A Crisis Training Game
Paul Thurkettle
NATO Training Technologies Section Head
NATO's Development of Virtual Reality Training
Peter Stidwill
Executive Producer
FableVision Studios
Five Tips for Researchers Who Want to Make Educational Games
Sam S. Adkins
Metaari
Catalysts, Purchase Trends, Best Opportunities for Investors and Developers in the 2022-2027 U,S, Game-Based Learning Market
Sande Chen
Writer and Game Designer
Independent
Impact of Personal Student Games
Tony Beck
National Institutes of Health / Science Education
NIH, SEPA, STEM Games Funding Workshop
NIGMS SEPA STEM Funded Companies.
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