Serious Play Academy Darvasi Workshop Order

DIY Game Design Tips, Resources
For Schools, Libraries, Museums 

Serious Play Academy Darvasi Workshop Order

In this series of workshops, Dr. Paul Darvasi, one of our most popular Serious Play Conference speakers, will share his palette of free, accessible tools and explain how to use them, empowering even those with no technical expertise or knowledge of programming – to create immersive learning games and interactive experiences to engage your audiences.

Each stand-alone session will focus on a specific skill set, while the series combines to inspire participants to design innovative, entertaining and informative experiences for school, library and museum communities. Join us to discover new channels by which to unleash your creative potential and learn to build learning activities that create next-level engagement for your students, audiences and organizations.

Session 3: Leveraging Digital Maps to Design Compelling Game Spaces

This session will deliver the world’s most comprehensive use of freely available digital maps and street view features to create memorable game experiences that invest audiences in virtual locations. Participants will learn how to use interactive maps to design virtual location-based games and ludic tours.

Session 4: Distributed Narratives and Environmental Authoring

In this session, participants will learn to overcome the challenge of nonlinear storytelling in online games. Tips, tricks, examples, and techniques of distributed storytelling will be shared to weave narrative elements into online games and escape rooms. Learn how to use multimedia, false documents and websites, social media, and open-source tools to tell powerful and immersive game stories.

Cost: $150 per 3 hour session
(learning designed for those with knowledge of computers
but little knowledge of game design)
Date: Saturdays, April 24 and May 1
Time: 1 to 4 p.m. EST, 10 a.m. to 1 p.m. PST


Dr. Paul Darvasi is an educator, researcher, game designer, speaker, and writer whose work looks at the intersection of games, culture and learning. He teaches English and media studies, is a founding member of the Play Lab at the University of Toronto, and teaches the Games and Learning course at OISE (University of Toronto).
He has designed pervasive games that include The Ward Game, based on Ken Kesey’s One Flew Over the Cuckoo’s Nest, and Blind Protocol, a cyber warfare simulation that instructs on online security, privacy and surveillance. He is currently working on a video game about waste picker communities on landfill sites, and was the creative director for Raising Spirits, an online orientation game for McGill University.
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