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Conference Coverage (below)
Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
Short Term Engagement Talk at Serious Play Conference 2019
Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
Serious Play for Healthcare – getsocialhealth.com
Games get serious in education and corporate training (interview)
GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
Game Industry News – Jesse Schell
Venture Beat – Sue Bohle
Learning Solutions Mag – Sue Bohle
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White Paper:
Dozens of New Funding Sources for Learning Games are Now on the Market
The 2022-2027 US AI-Based Learning Market
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Metariverse 2021 Global Learning Technology Investment Patterns
2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
2021-2026 U.S. Healthcare Game-based Simulations Market
2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
Articles, Research, Stats On Value Of GBL
2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT
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Tammie Schrader Courses:
How to Create Games for Your Middle School Classroom: Saturday, December 5, 2020: $85
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