Serious Play Conference

  • Home
  • About

    • About Serious Play Conference
    • Travel and Hotels
    • Sign up for updates
    • Press Releases
    • FAQ
    • Contact
    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
  • Attend

    • Register for Conference
    • Who Should Attend
    • Volunteer Application
    • Media Registration
    • Request to Attend Letter
    • Certificate
  • Program / Sched

    • 2022 Program
  • Exhibit / Sponsor

    • 2022 Exhibitor Opportunities
    • 2022 Sponsor Opportunities
    • Who Exhibits, Sponsors
  • Speakers
    • 2022 Speakers
    • 2022 Speaker Submission Form
    • 2022 Judge Application Form
  • Awards
    • About Award Program
    • 2022 Digital, Tabletop, Student Game Award Entry Form
  • Research
    • The 2022-2027 US AI-Based Learning Market
    • White Paper:
      Metariverse 2021 Global Learning Technology Investment Patterns
    • 2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
    • 2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
    • 2021-2026 U.S. Healthcare Game-based Simulations Market
    • 2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
    • Articles, Research, Stats On Value Of GBL
    • 2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT

Session: Session 1 Wed

Dumb-it-down OR not: Content complexity in edu-game design!

Click for Speaker Bio Games are increasingly being used to deliver educational content in…

March 24, 2022

Expand your business overseas-what about the International School $433 billion market

Click for Speaker Bio Presentation will explain the international school market. There are over…

February 24, 2022

They’ve played your Game, Now What!!

Click for Speaker Bio Game-Based Learning/Serious Games continue to go from strength to strength…

February 11, 2022

PANEL: Collaborative Game Development for DEI and Professionalism

Click for Speaker Bio Click for Speaker Bio Click for Speaker Bio "Experiential learning…

February 10, 2022

Impact of Personal Student Games

Click for Speaker Bio When students are asked to create or design games as…

February 8, 2022

The impact of AI and Gamification on Educational Strategies

Click for Speaker Bio The strong tendency to introduce AI and Gamification in different…

February 6, 2022

What the Military Needs Now from Game Developers

Click for Speaker BioAn evolution from 2020's hit talk at Serious Play, this year…

February 14, 2021
Serious Play Conference
    Powered by Conference Pro by Showthemes