Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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  • Awards
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    • 2022 Digital, Tabletop, Student Game Award Entry Form
  • Research
    • The 2022-2027 US AI-Based Learning Market
    • White Paper:
      Metariverse 2021 Global Learning Technology Investment Patterns
    • 2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
    • 2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
    • 2021-2026 U.S. Healthcare Game-based Simulations Market
    • 2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
    • Articles, Research, Stats On Value Of GBL
    • 2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT

Session: Session 2 Mon

Immersive, interactive & intelligent training using VR/AR/AI

Click for Speaker Bio In their current state, VR/AR/AI technologies enable the creation of…

March 22, 2022

Diagnosing and Changing Organizational Culture

Click for Speaker Bio Today no organization takes pride in staying the same. How…

March 19, 2022

Immersive Learning Simulations to Curb the Opioid Epidemic

Click for Speaker Bio This session focuses on the design and development of Immersive…

March 8, 2022

Esports Explosive Growth Internationally

Click for Speaker Bio Presentation will explain the international school market. There are over…

February 24, 2022

Strategic Loss, Playing the Game

Click for Speaker Bio Click for Speaker Bio Click for Speaker Bio This talk…

February 11, 2022

Ethical Games

Click for Speaker Bio "If you're not cheating, you're not trying." Entertainment gamers worldwide…

February 11, 2022

Use of Open-world Games for Computational Thinking in Science

Click for Speaker Bio Click for Speaker Bio Over the past ten years, both…

February 8, 2022
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