Serious Play Conference

  • Home
  • About

    • About Serious Play Conference
    • Travel and Hotels
    • Sign up for updates
    • Press Releases
    • FAQ
    • Contact
    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
  • Attend

    • Register for Conference
    • Who Should Attend
    • Volunteer Application
    • Media Registration
    • Request to Attend Letter
    • Certificate
  • Program / Sched

    • 2022 Program
  • Exhibit / Sponsor

    • 2022 Exhibitor Opportunities
    • 2022 Sponsor Opportunities
    • Who Exhibits, Sponsors
  • Speakers
    • 2022 Speakers
    • 2022 Speaker Submission Form
    • 2022 Judge Application Form
  • Awards
    • About Award Program
    • 2022 Digital, Tabletop, Student Game Award Entry Form
  • Research
    • The 2022-2027 US AI-Based Learning Market
    • White Paper:
      Metariverse 2021 Global Learning Technology Investment Patterns
    • 2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
    • 2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
    • 2021-2026 U.S. Healthcare Game-based Simulations Market
    • 2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
    • Articles, Research, Stats On Value Of GBL
    • 2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT

Session: Session 2 Wed

Using Brain Games to Build Mastery Paths

Click for Speaker Bio My presentation will cover incorporating brain game apps like PEAK,…

March 24, 2022

Lessons Learned: GameBased test – from measuring change to change measurement

Click for Speaker Bio Gamification is the new trend in education especially when we…

March 24, 2022

Lessons Learned from Teaching Gamification

Click for Speaker Bio This online workshop led is an entry-intermediate level training for…

March 22, 2022

Gaming: Fundraising In Challenging Times

Click for Speaker Bio Since I have worked in startups from $0-$2 billion and…

March 19, 2022

Much More with Much Less: Effective Healthcare Simulation

Click for Speaker Bio Healthcare simulation involves a multimodal and interdisciplinary approach using a…

February 24, 2022

Why XR is the Future of Force Readiness in Medicine

Click for Speaker Bio The future of military preparedness requires deliberate capability planning based…

February 8, 2022

Role Playing Games for Good

Click for Speaker Bio Click for Speaker Bio For the past few years there…

February 6, 2022

PANEL: Designing VR Games for Compassion

Click for Speaker BioKat SchrierHow can we use VR experiences to encourage perspective-taking, empathy,…

February 6, 2022

The enterprise metaverse: Nine sensibilities of VR learning

Click for Speaker BioAnders GronstredtA new generation of real-time, spatial, 3D, immersive, and embodied…

February 6, 2022

I Want to Start a Company. Now What?

Click for Speaker BioCarol Ann LogueMany game developers think about starting their own company.…

February 6, 2022
Serious Play Conference
    Powered by Conference Pro by Showthemes