Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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    • 2022 Program
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  • Speakers
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    • 2022 Judge Application Form
  • Awards
    • About Award Program
    • 2022 Digital, Tabletop, Student Game Award Entry Form
  • Research
    • White Paper:
      Dozens of New Funding Sources for Learning Games are Now on the Market
    • The 2022-2027 US AI-Based Learning Market
    • White Paper:
      Metariverse 2021 Global Learning Technology Investment Patterns
    • 2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
    • 2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
    • 2021-2026 U.S. Healthcare Game-based Simulations Market
    • 2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
    • Articles, Research, Stats On Value Of GBL
    • 2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT

Session: Session 3 Tues

How My NSF Grant Helped Me Start a Business, Fund My Game To Help Kids with Visual Processing

Maureen PowersEyes in SyncClick for Speaker Bio Maureen will discuss how she found financial…

March 31, 2022

How to Apply For, Win NSF Grants

Diane HickeySBIR/STTR Program DirectorNational Science FoundationClick for Speaker Bio WE INVEST UP TO $2…

March 22, 2022

Inspiring the Creator in All Students with Interactive 3D

Click for Speaker Bio Click for Speaker Bio There’s never been a more exciting…

March 8, 2022

Alternate Reality Games Made Easy!

Click for Speaker Bio Last winter, the ninth grade class at the Dwight-Englewood School…

February 17, 2022

Teaching with Topia: Creating joyful, immersive, autonomous learning experiences

Click for Speaker Bio "We have dozens of platforms and technologies that we can…

February 8, 2022

Developing Game-based “On Demand” Courses in Higher Ed

Click for Speaker BioJanna KellingerThis session will explore ways to create asynchronous game-based courses…

February 6, 2022
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