Serious Play Conference

  • Home
  • About

    • About Serious Play Conference
    • Travel and Hotels
    • Sign up for updates
    • Press Releases
    • FAQ
    • Contact
    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
  • Attend

    • Register for Conference
    • Who Should Attend
    • Volunteer Application
    • Media Registration
    • Request to Attend Letter
    • Certificate
  • Program / Sched

    • 2022 Program
  • Exhibit / Sponsor

    • 2022 Exhibitor Opportunities
    • 2022 Sponsor Opportunities
    • Who Exhibits, Sponsors
  • Speakers
    • 2022 Speakers
    • 2022 Speaker Submission Form
    • 2022 Judge Application Form
  • Awards
    • About Award Program
    • 2022 Digital, Tabletop, Student Game Award Entry Form
  • Research
    • The 2022-2027 US AI-Based Learning Market
    • White Paper:
      Metariverse 2021 Global Learning Technology Investment Patterns
    • 2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
    • 2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
    • 2021-2026 U.S. Healthcare Game-based Simulations Market
    • 2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
    • Articles, Research, Stats On Value Of GBL
    • 2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT

Session: Session 3 Wed

#ClassroomWhereItHappens

Click for Speaker Bio The Social Studies Simulation at Avalon Elementary School When students…

April 28, 2022

Creating Learning Experiences Through Play That Improve Learning Gains

Click for Speaker Bio Join me as I share simple, yet highly effective ways…

April 28, 2022

How to Create a Digital Vital Signs Game for Nurses and UAPs

Click for Speaker Bio Click for Speaker Bio We have nothing to sell but…

April 16, 2022

Designing VR Learning Experiences-Lessons Learned

Click for Speaker Bio Virtual Reality is a very effective tool that can be…

April 5, 2022

Serious Games for Immediate Needs: Game Technology for Technical-Procedural Skills

Click to Attend in ZoomClick for Speaker BioDoing business with the US government means…

March 31, 2022

Using Roleplaying Games in the K-12 Classroom

Click for Speaker Bio Discussing the concept of using RPGs in the classroom, both…

February 17, 2022

Creating a game to teach video game law : what did we learn?

Click for Speaker Bio Click for Speaker Bio Click for Speaker Bio Click for…

February 6, 2022

VR in School! Practical Considerations Before You Buy.

Click for Speaker BioEnrique CachafeiroVirtual Reality remains one of the most powerful tools for…

January 30, 2022
Serious Play Conference
    Powered by Conference Pro by Showthemes