Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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  • Awards
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    • 2022 Digital, Tabletop, Student Game Award Entry Form
  • Research
    • The 2022-2027 US AI-Based Learning Market
    • White Paper:
      Metariverse 2021 Global Learning Technology Investment Patterns
    • 2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
    • 2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
    • 2021-2026 U.S. Healthcare Game-based Simulations Market
    • 2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
    • Articles, Research, Stats On Value Of GBL
    • 2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT

Session: Session 5 Mon

Developing a Multisensory App; Challenges; What I Learned

Click for Speaker Bio Click for Speaker Bio Learn about the developmental research process…

April 2, 2022

What can Deep Learning do for Serious Games?

Click for Speaker Bio AI has been a part of games, serious games, and…

March 14, 2022

Game Design with Fortnite Creative and Unreal Engine

Click for Speaker BioClick for Speaker Bio Student agency increases when students are presented…

March 8, 2022

Ten Qualities of Great Digital Learning Experiences

Click for Speaker Bio No matter what your platform is, the basic rules of…

February 24, 2022

Demo: Design Methodologies for Creating Accessible Games

Click for Speaker Bio In this demo, you will see examples of specific methods…

February 6, 2022

Does Game-Based Learning Work For The Human Being?

Click for Speaker BioJohn KolmThe real-world workplace is full of horror stories about gamification…

February 6, 2022

VR Applied to Training: Beyond the Technology

Click to Attend in ZoomClick for Speaker Bio Are you planning to use Virtual…

January 7, 2021
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