Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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  • Awards
    • About Award Program
    • 2022 Digital, Tabletop, Student Game Award Entry Form
  • Research
    • The 2022-2027 US AI-Based Learning Market
    • White Paper:
      Metariverse 2021 Global Learning Technology Investment Patterns
    • 2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
    • 2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
    • 2021-2026 U.S. Healthcare Game-based Simulations Market
    • 2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
    • Articles, Research, Stats On Value Of GBL
    • 2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT

Session: Session 5 Tues

Instructional Strategies for Your Game or Sim

Click for Speaker Bio As you design and develop instructional games you can increase…

April 16, 2022

Leveling UP: Leveraging Esports to Rebuild Community

Click for Speaker Bio This session will highlight the journey & experiences of the…

March 31, 2022

Developing an MVP for Firefighter Training in VR

Click for Speaker BioClick for Speaker Bio In this talk, Bernard is going to…

March 8, 2022

Make Games and Puzzles with Social Media

Click for Speaker Bio Click for Speaker Bio Games and puzzles made with social…

February 8, 2022

Gaming and Society: An Honors Course for the Future

Click for Speaker Bio Ludology has a lot to teach mainstream academia! More importantly,…

February 6, 2022

The enterprise metaverse: Nine sensibilities of VR learning

Click for Speaker BioAnders GronstredtA new generation of real-time, spatial, 3D, immersive, and embodied…

February 6, 2022

NIGMS SEPA STEM Funded Companies. Hear their Stories

Click for Speaker Bio Click for Speaker Bio Click for Speaker Bio This Interactive…

February 10, 2021
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