Panteion University of Social and Political Sciences
Representation in game design and narrative
Kostas Karpouzis, in his research, is looking for ways to make computer systems more aware of and responsive to the way people interact with each other using natural, affective interaction and intelligent, user-adaptive algorithms. He is also investigating how gamification and digital games can be used in classroom and informal settings to assist conventional teaching and help teach social issues and STEAM subjects to children and adults. Since 1998, he has participated in more than twenty research projects funded by Greek and European bodies; most notably the Humaine Network of Excellence, within which he completed my post-doc in the field of mapping signals to signs of emotion, leading research efforts in emotion modelling and recognition, the FP6 IP CALLAS project, where he served as Area Leader of Affective applications, the FP7 TeL Siren project (Technical Manager), which was voted Best Learning Game in Europe for 2013 by the Games and Learning Alliance Network of Excellence, and the H2020 iRead project, which produced Navigo, the winner of the GALA Serious Games competition for 2018.