Principal
Walt Yates & Associates
Serious Games for Immediate Needs: Game Technology for Technical-Procedural Skills
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Walt Yates: Game based training offers an almost limitless possibility for the number of domains and approaches that it can support. The growing capabilities of game engines expands the envelope for realistically simulating nuanced natural phenomena and subtleties of physical behavior. Pushing the boundaries of new simulation technology is tempting for developers to try and incorporate advanced features and realism into their applications. That may not lend itself to addressing the most immediate needs of the customers who have a workforce that is struggling to develop and maintain proficiency on mechanical systems or information technology. Often the most immediate training needs are in the area of procedural and technical skills to operate, maintain, and repair complex systems. Understanding your customers’ pain points for workforce development is critical to developing game based training that addresses their most immediate and compelling needs. Providing a rapid and measurable return on investment to your customer is a primary consideration for focusing resources to market games for training.