Serious Play Conference

  • Home
  • About

    • About Serious Play Conference
    • Travel and Hotels
    • Sign up for updates
    • Press Releases
    • FAQ
    • Contact
    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
  • Attend

    • Register for Conference
    • Who Should Attend
    • Volunteer Application
    • Media Registration
    • Request to Attend Letter
    • Certificate
  • Program / Sched

    • 2022 Program
  • Exhibit / Sponsor

    • 2022 Exhibitor Opportunities
    • 2022 Sponsor Opportunities
    • Who Exhibits, Sponsors
  • Speakers
    • 2022 Speakers
    • 2022 Speaker Submission Form
    • 2022 Judge Application Form
  • Awards
    • About Award Program
    • 2022 Digital, Tabletop, Student Game Award Entry Form
  • Research
    • The 2022-2027 US AI-Based Learning Market
    • White Paper:
      Metariverse 2021 Global Learning Technology Investment Patterns
    • 2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
    • 2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
    • 2021-2026 U.S. Healthcare Game-based Simulations Market
    • 2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
    • Articles, Research, Stats On Value Of GBL
    • 2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT

Theme: GAME / INSTRUCTIONAL DESIGN

AR (Augmented Reality) in ARGs (Alternate Reality Games)

Click for Speaker Bio In your next game, meet players on platforms they're already…

April 3, 2022

Dumb-it-down OR not: Content complexity in edu-game design!

Click for Speaker Bio Games are increasingly being used to deliver educational content in…

March 24, 2022

Using Brain Games to Build Mastery Paths

Click for Speaker Bio My presentation will cover incorporating brain game apps like PEAK,…

March 24, 2022

Lessons Learned: GameBased test – from measuring change to change measurement

Click for Speaker Bio Gamification is the new trend in education especially when we…

March 24, 2022

Catalysts, Purchase Trends, Best Opportunities for Investors and Developers in the 2022-2027 U.S. Game-Based Learning Market

Click for Speaker Bio Sam specializes in advanced learning technology research across several technologies…

March 22, 2022

Lessons Learned from Teaching Gamification

Click for Speaker Bio This online workshop led is an entry-intermediate level training for…

March 22, 2022

Computers Teaching Pilots – Psychomotor Skill Acquisition

Click for Speaker Bio Dr. Robert Gagne is a pioneer of the study and…

March 21, 2022

Representation in Game Design and Narrative

Click for Speaker Bio Digital games can be very illuminating when it comes to…

March 10, 2022

Building a Digital Robotics Competition with FIRST Global

Click for Speaker BioClick for Speaker Bio FIRST Global and Filament Games have joined…

March 8, 2022

Game Design with Fortnite Creative and Unreal Engine

Click for Speaker BioClick for Speaker Bio Student agency increases when students are presented…

March 8, 2022

Inspiring the Creator in All Students with Interactive 3D

Click for Speaker Bio Click for Speaker Bio There’s never been a more exciting…

March 8, 2022

Ten Qualities of Great Digital Learning Experiences

Click for Speaker Bio No matter what your platform is, the basic rules of…

February 24, 2022

Alternate Reality Games Made Easy!

Click for Speaker Bio Last winter, the ninth grade class at the Dwight-Englewood School…

February 17, 2022

The Use of AR/VR in Health Applications for Youth

Click for Speaker Bio The use of augmented and virtual reality in health applications…

February 17, 2022

A New Theory of Fun

Click for Speaker Bio When you were a child, did you love a game…

February 17, 2022

ID as Game Master; Facilitator as Dungeon Master

Click for Speaker Bio In the field of Gamified Learning, designers and facilitators have…

February 17, 2022
Next Page »
Serious Play Conference
    Powered by Conference Pro by Showthemes