Serious Play Conference

  • Home
  • About

    • About Serious Play Conference
    • Travel and Hotels
    • Sign up for updates
    • Press Releases
    • FAQ
    • Contact
    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
  • Attend

    • Register for Conference
    • Workshop Attendee Registration
    • Who Should Attend
    • Volunteer Application
    • Media Registration
    • Request to Attend Letter
    • Certificate
  • Program / Sched

    • 2022 Program
  • Exhibit / Sponsor

    • 2023 Exhibitor Opportunities
    • 2023 Sponsor Opportunities
    • Who Exhibits, Sponsors
  • Speakers
    • 2023 Speakers
    • 2023 Speaker Submission Form
    • 2023 Summer Workshop Submission
    • 2023 Judge Application Form
    • 2022 Speakers
  • Awards
    • About Award Program
    • 2023 Digital, Tabletop, Student Game Award Entry Form
  • Research
    • White Paper:
      Dozens of New Funding Sources for Learning Games are Now on the Market
    • The 2022-2027 US AI-Based Learning Market
    • White Paper:
      Metariverse 2021 Global Learning Technology Investment Patterns
    • 2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
    • 2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
    • 2021-2026 U.S. Healthcare Game-based Simulations Market
    • 2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
    • Articles, Research, Stats On Value Of GBL
    • 2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT

Theme: GAME / INSTRUCTIONAL DESIGN

Educating about Logical Fallacies and Manipulative Language

Click for Speaker Bio Peter Leveille The intent of this research was to help…

June 2, 2023

Tales from the Trenches of Serious Game Development

Click for Speaker Bio Michael DiPonio So, you want to make a Serious Game…

May 19, 2023

Five Tips for Researchers Who Want to Make Educational Games

Click for Speaker Bio Gary Goldberger You're a researcher and you've just received funding…

April 18, 2023

From Early Learning Video Game to Television Series

Click for Speaker Bio Bill Culbertson A few years ago Pollywog Pond, the early…

April 18, 2023

Gamification with NFTs

Click for Speaker Bio Vineet Raj Kapoor There is a great use case for…

April 18, 2023

Creating a Delivery Pipeline for a Simulation Serious Game

Click for Speaker Bio Jorge Luis Castro Toribio In this workshop we run a…

April 18, 2023

G.O.N.E., Indigenous Games for Empathy and Knowledge Sharing

Click for Speaker Bio David Chandross Action adventure games have a high engagement factor…

March 27, 2023

Merging Fun with Change – Using Table-Top Roleplaying Games

Click for Speaker Bio Joshua Heath There is a growing discussion in the academic…

March 27, 2023

Data Driven Game Design

Click for Speaker Bio Vikas Badami When data science, neuroscience, and game science meet,…

March 27, 2023

Virtual Humans, Avatars and Digital Identity

Click for Speaker Bio Jamie Hurcomb Cutting-edge, high-fidelity tools are bringing us into a…

March 27, 2023

A Question of Fidelity: How and Where do I use Realism?

Click for Speaker Bio Thomas Talbot Welcome to the concept of fidelity in serious…

March 27, 2023

Teaching VR Art & Design – in VR / Web3D

Click for Speaker Bio Steve Guynup With 14 years of teaching experience in online…

March 27, 2023

5- Star Instructional Design for Games and Sims

Click for Speaker Bio Max Cropper As you design and develop instructional games and…

March 15, 2023

A New Theory of Fun: A Purposeful Approach to Game Design

Click for Speaker Bio Jonathan Peters When it comes to creating gamified or game-based…

March 13, 2023

Leveraging Analytics in the Metaverse for Learning

Click for Speaker Bio Tony Bevilacqua The metaverse is here and a paradigm shift…

March 11, 2023

Digital Clay: Playing With Ones and Zeros

Click for Speaker Bio Rick Shepardson How can you play with ones and zeros?…

March 11, 2023
Next Page »
Serious Play Conference
    Powered by Conference Pro by Showthemes