Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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    • Purchase Recordings for 2022
    • Purchase Recordings for 2021
  • Program/Sched

    • 2023 Program
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    • Who Exhibits, Sponsors
  • Speakers
    • 2023 Speakers
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    • 2023 Summer Workshop Submission
    • 2022 Speakers
  • Awards
    • About Award Program
    • 2023 Digital, Tabletop, Student Game Award Entry Form
    • 2023 Judge Application Form
  • Research
    • White Paper:
      Dozens of New Funding Sources for Learning Games are Now on the Market
    • The 2022-2027 US AI-Based Learning Market
    • White Paper:
      Metariverse 2021 Global Learning Technology Investment Patterns
    • 2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
    • 2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
    • 2021-2026 U.S. Healthcare Game-based Simulations Market
    • 2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
    • Articles, Research, Stats On Value Of GBL
    • 2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT

Theme: HIGHER EDUCATION

Inspiring Students to Develop Meaningful Games

Click for Speaker Bio Scott Nicholson Click for Speaker Bio Steve Wilcox The Game…

May 28, 2023

Game-Based Worldbuilding and Collaborative Creative Writing

Click for Speaker Bio Terrell Page I seek to present the methodology and outcomes…

May 28, 2023

Game-Based Experiential Workshops in the Writing Classroom

Click for Speaker Bio Anthony Chatfield Experience-based reflective writing is a key component of…

April 18, 2023

Art Appreciation through a Gaming Lens

Click for Speaker Bio Nathaniel Torson Game Design, the mechanical and thematic elements of…

March 27, 2023

Epic Finales: Experiential Assessment in Final Exams

Click for Speaker Bio Anthony Crider As educators adopt more engaged teaching practices, multiple-choice…

March 27, 2023

Gaming Up The Classroom!!!

Click for Speaker Bio Brandon Armstrong Come and play some games that can be…

March 27, 2023

Psychological Dynamics that make Game Based Learning Stick

Click for Speaker Bio Peter Bruun As a social psychologist and former soft skill…

March 27, 2023

Games for Cultural and Language Preservation

Click for Speaker Bio Dmitriy Babichenko Around the world, more than 6,500 languages are…

March 27, 2023

Work Hard, Play Hard: Teaching Allyship through Escape Rooms

Click for Speaker Bio Rachael Zeleny This presentation explores course for graduating students. Using…

March 13, 2023

Using Side Quests to Improve Student Engagement

Click for Speaker Bio Andrew Davies While engagement has been known to correlate with…

March 13, 2023

Course Gamification for the Blind: A Case Study

Click for Speaker Bio Colleen Cleveland In my course, Game Strategies and Motivation, in…

March 5, 2023
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