Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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  • Speakers
    • 2022 Speakers
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    • 2022 Judge Application Form
  • Awards
    • About Award Program
    • 2022 Digital, Tabletop, Student Game Award Entry Form
  • Research
    • The 2022-2027 US AI-Based Learning Market
    • White Paper:
      Metariverse 2021 Global Learning Technology Investment Patterns
    • 2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
    • 2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
    • 2021-2026 U.S. Healthcare Game-based Simulations Market
    • 2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
    • Articles, Research, Stats On Value Of GBL
    • 2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT

Theme: USING GAMES IN K-12

Leveling UP: Leveraging Esports to Rebuild Community

Click for Speaker Bio This session will highlight the journey & experiences of the…

March 31, 2022

Mathematical Thinking

Click for Speaker Bio The key to using math skills in real life is…

March 24, 2022

Lessons Learned: GameBased test – from measuring change to change measurement

Click for Speaker Bio Gamification is the new trend in education especially when we…

March 24, 2022

Using Fortnite Creative to Solve World Problems

Click for Speaker Bio Click for Speaker Bio We've seen how games can change…

March 22, 2022

Leveraging the Political Arena to Expand Game Based Learning

Click for Speaker Bio This presentation will highlight and inform how to get game…

March 21, 2022

Beyond the Game – Lean Ludogogy & Innovation in Education

Click for Speaker Bio Click for Speaker Bio What is Beyond the Game -…

March 16, 2022

Representation in Game Design and Narrative

Click for Speaker Bio Digital games can be very illuminating when it comes to…

March 10, 2022

Building a Digital Robotics Competition with FIRST Global

Click for Speaker BioClick for Speaker Bio FIRST Global and Filament Games have joined…

March 8, 2022

Game Design with Fortnite Creative and Unreal Engine

Click for Speaker BioClick for Speaker Bio Student agency increases when students are presented…

March 8, 2022

Inspiring the Creator in All Students with Interactive 3D

Click for Speaker Bio Click for Speaker Bio There’s never been a more exciting…

March 8, 2022

Esports Explosive Growth Internationally

Click for Speaker Bio Presentation will explain the international school market. There are over…

February 24, 2022

Expand your business overseas-what about the International School $433 billion market

Click for Speaker Bio Presentation will explain the international school market. There are over…

February 24, 2022

Alternate Reality Games Made Easy!

Click for Speaker Bio Last winter, the ninth grade class at the Dwight-Englewood School…

February 17, 2022

Using Roleplaying Games in the K-12 Classroom

Click for Speaker Bio Discussing the concept of using RPGs in the classroom, both…

February 17, 2022

The Play’s the Thing: Serious Efficacy from Training to Accreditation

Click for Speaker Bio The Play's the Thing: Serious Efficacy from Training to Accreditation…

February 17, 2022

Lessons Learned: GameBased test – from measuring change to change measurement

Click for Speaker Bio Gamification is the new trend in education especially when we…

February 12, 2022
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