Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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  • Speakers
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    • 2022 Judge Application Form
  • Awards
    • About Award Program
    • 2022 Digital, Tabletop, Student Game Award Entry Form
  • Research
    • The 2022-2027 US AI-Based Learning Market
    • White Paper:
      Metariverse 2021 Global Learning Technology Investment Patterns
    • 2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
    • 2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
    • 2021-2026 U.S. Healthcare Game-based Simulations Market
    • 2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
    • Articles, Research, Stats On Value Of GBL
    • 2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT

Theme: VR, AR

Immersive, interactive & intelligent training using VR/AR/AI

Click for Speaker Bio In their current state, VR/AR/AI technologies enable the creation of…

March 24, 2022

Immersive, interactive & intelligent training using VR/AR/AI

Click for Speaker Bio In their current state, VR/AR/AI technologies enable the creation of…

March 22, 2022

Computers Teaching Pilots – Psychomotor Skill Acquisition

Click for Speaker Bio Dr. Robert Gagne is a pioneer of the study and…

March 21, 2022

Developing an MVP for Firefighter Training in VR

Click for Speaker BioClick for Speaker Bio In this talk, Bernard is going to…

March 8, 2022

Game Design with Fortnite Creative and Unreal Engine

Click for Speaker BioClick for Speaker Bio Student agency increases when students are presented…

March 8, 2022

Inspiring the Creator in All Students with Interactive 3D

Click for Speaker Bio Click for Speaker Bio There’s never been a more exciting…

March 8, 2022

Immersive Clinical Training Implementation

Click for Speaker Bio In this presentation, attendees will review and discuss how an…

February 11, 2022

Role Playing Games for Good

Click for Speaker Bio Click for Speaker Bio For the past few years there…

February 6, 2022

The impact of AI and Gamification on Educational Strategies

Click for Speaker Bio The strong tendency to introduce AI and Gamification in different…

February 6, 2022

Virtual Reality Training – From Fighter Pilot to the Factory Floor

Click for Speaker Bio At VRAI we've been creating bespoke virtual reality experiences for…

February 6, 2022

Participate in a Role Playing Game that Will Help Your Team Solve All Kinds of Problems — and Become Focused on the Best Course of Action

Click for Speaker BioMitch Weisburgh Can you use games to improve brainstorming, collaborative, and…

February 6, 2022

Creating a game to teach video game law : what did we learn?

Click for Speaker Bio Click for Speaker Bio Click for Speaker Bio Click for…

February 6, 2022

Leveraging VR to Accelerate Learning Outcomes

Click for Speaker BioTony Bevilacqua Virtual reality (VR) has the ability to simulate true…

February 6, 2022

VR in School! Practical Considerations Before You Buy.

Click for Speaker BioEnrique CachafeiroVirtual Reality remains one of the most powerful tools for…

January 30, 2022

VR Applied to Training: Beyond the Technology

Click to Attend in ZoomClick for Speaker Bio Are you planning to use Virtual…

January 7, 2021
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