Serious Play Conference

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    • Conference Coverage (below)
      • Sue Bohle at GIANT Health 2020 VR & Immersive Technologies for Clinical Assessment and Training
      • Short Term Engagement Talk at Serious Play Conference 2019
      • Sue Bohle – A Spotlight on the Serious Play Conferences 2019 – The Gamification Quest
      • Serious Play for Healthcare – getsocialhealth.com
      • Games get serious in education and corporate training (interview)
      • GamesIndustry.biz – Metaari: US surpasses China as top-buying country for game-based learning
      • Game Industry News – Jesse Schell
      • Venture Beat – Sue Bohle
      • Learning Solutions Mag – Sue Bohle
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  • Recordings
    • Purchase Recordings for 2023
    • Purchase Recordings for 2022
    • Purchase Recordings for 2021
  • Program/Sched

    • 2023 Program
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    • 2023 Exhibitor Opportunities
    • 2023 Sponsor Opportunities
    • Who Exhibits, Sponsors
  • Speakers
    • 2023 Speakers
    • 2023 Speaker Submission Form
    • 2023 Summer Workshop Submission
    • 2022 Speakers
  • Awards
    • About Award Program
    • 2023 Digital, Tabletop, Student Game Award Entry Form
    • 2023 Judge Application Form
  • Research
    • White Paper:
      Dozens of New Funding Sources for Learning Games are Now on the Market
    • The 2022-2027 US AI-Based Learning Market
    • White Paper:
      Metariverse 2021 Global Learning Technology Investment Patterns
    • 2022-2027 US Mobile Learning Game Market – METARIVERSE REPORT
    • 2021-2026 U.S. Extended (XR) Reality Learning Market – METARIVERSE REPORT
    • 2021-2026 U.S. Healthcare Game-based Simulations Market
    • 2021-2026 US Game-Based Learning Market – METARIVERSE REPORT
    • Articles, Research, Stats On Value Of GBL
    • 2020-2025 Global Game-Based Learning Market – METARIVERSE REPORT

Theme: WORKFORCE & LEADERSHIP TRAINING

From Research to Reality: Crafting a Driver Training Game Through Rigorous Testing

Click for Speaker Bio Khaled Shariff In this session, Khal Shariff, CEO of Project…

September 20, 2023

A Fine Balance: Practical Tips to Depict Real Life in Games

Click for Speaker Bio Elisa Navarro Click for Speaker Bio Paul Darvasi One of…

June 14, 2023

Protection: A Crisis Training Game

Click for Speaker Bio Paul Darvasi Click for Speaker Bio Jane Cocking Click for…

June 14, 2023

Persona Power: Crafting Learner Personas

Click for Speaker Bio Mallori Steele Get ready to harness the "Persona Power" in…

June 2, 2023

The Science of Play at Work

Click for Speaker Bio Peter Williams Games are amazing spaces to explore, learn, and…

May 20, 2023

The PLAY Premise

Click for Speaker Bio Joshua Bell The goal is to abolish the old-fashioned learning…

April 18, 2023

Hollywood Methods for Corporate and Government Learning

Click for Speaker Bio James Piechocki This is an introduction to the Sabido Methodology…

April 8, 2023

Participate in a Leadership Training Simulation About Responding to an Emergency

Click for Speaker Bio Valary Oleinik   Click for Speaker Bio Roz Hussin Join…

April 8, 2023

Practical, Easy, Gamified Engagement for ILT, VILT, & Hybrid

Click for Speaker Bio Sherry Prindle This session would be a train the trainer/train…

March 27, 2023

Moth in the Mainframe – Human Factors in Serious Games

Click for Speaker Bio John Kolm Successful serious games depend on unstated human factors.…

March 27, 2023

Gamifying your Goals

Click for Speaker Bio Anirudh Cheruvu The journey to realizing goals can be challenging…

March 25, 2023
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