A New Theory of Fun

A New Theory of Fun

Jonathan Peters, Chief Motivation Officer, Sententia, IncCORPORATE / LEADERSHIP TRAINING

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When you were a child, did you love a game that your siblings and/or friends hated? We’re there games that you didn’t enjoy?

When it comes to designing learning experiences for other people, we tend to use game mechanics that we enjoy with little thought for what they might enjoy. Your love of chance might make them nervous. You might love the competition of leaderboards, but that mechanic may cause them to disengage completely.

Using the only empirically-based taxonomy of human needs and desires, we will examine a theory that predicts what game mechanics a person or persona will enjoy, and which ones will cause them to end play. This way, before you even begin to design, you will have a list of mechanics you know will appeal to your target audience (and avoid wasting time creating something you enjoy, but that they don’t like).

Wed 12:00 am - 12:00 am
CORPORATE/NON PROFIT, GAME / INSTRUCTIONAL DESIGN, WORKFORCE & LEADERSHIP TRAINING