Accessible and Universal Design for Games

Accessible and Universal Design for Games

Bill Fischer, Professor of Digital Art and Design, Kendall College of Art and Design of Ferris State UniversityTrack 5 GAME/INSTRUCTIONAL DESIGN

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In this presentation, you will learn about the legal requirements for accessibility as they apply to public education as well as state and federally funded games. Attendees will gain an understanding of the important differences between accessible and universal design. Tools for measuring compliance for both digital and physical games will be reviewed and demonstrated. Methods for creating accessible games will be outlined.

Bill and his team at Kendall College of Art and Design, along with field experts, and students have been creating and user-testing innovative media that aims to elevate the inclusiveness of education, and training, all as part of The EPIC Project. Our knowledge, based on our successes and failures, is shared, for free, as a public service.

A free, digital, phone-ready, pocket design guide will be made available for all attendees.

Thu 12:00 am - 12:00 am
GAME / INSTRUCTIONAL DESIGN, HIGHER EDUCATION