David Chandross, Faculty in Digital Media, Serious Game Design, Toronto Metropolitan UniversityGAMES / INSTRUCTIONAL DESIGN
Action adventure games and movies are still huge box office draws, from Bond, to the Jedi, to Indian Jones and Jessica Jones. How can we bring this plot development, graphic elements, sound and learning into one package to make things exciting? I will discuss the design of our action adventure deep learning games and how to bring this genre of game play into training. One of our games is set in ancient Carthage, one in Alexandria, another across the world in 1931, and yet another in Chad, Africa in the present day. We have taught mass casualty management for the WHO, food scarcity responses with the UN and advanced health care with Baycrest Health Sciences. Come find out how to break through the institutional resistance to change, budge limits and old ideas in this multimedia session.
The audience will learn how to create deep learning experiences using card and board games. They will learn how to upskill students in game design to foster new career paths. They will learn how to use empathy-based game mechanics to increase awareness of social justice issues. They will learn about challenges and opportunities facing new indigenous game designers and digital skills can improve quality of life for those living far from major cities.