Catalysts, Purchase Trends, Best Opportunities for Investors and Developers in the 2022-2027 U.S. Game-Based Learning Market

Catalysts, Purchase Trends, Best Opportunities for Investors and Developers in the 2022-2027 U.S. Game-Based Learning Market

Sam Adkins, Principal Analyst, MetaariKEYNOTE SPEECH

Click for Speaker Bio

Sam specializes in advanced learning technology research across several technologies including mobile, augmented reality, virtual reality, artificial intelligence, cognitive systems, psychometrics, simulation platforms, robotics, and game engines. Sam is the only analyst in the industry that focuses exclusively on learning technology trends across all the major customer segments including businesses, government agencies, academic institutions, and consumers.

Sam will cover emerging industry trends for investors and developers in the U.S. Game-Based Learning Market over the next five-year window.

Thu 12:00 am - 12:00 am
CORPORATE/NON PROFIT, GAME / INSTRUCTIONAL DESIGN, HEALTHCARE, HIGHER EDUCATION, K12, MIL/GOVT