Changing/Innovating Approaches to Serious Games for Military Training

Changing/Innovating Approaches to Serious Games for Military Training

Wesley Williams, Director of Serious Gaming, Microsoft FederalTrack 1 CORP/NP/MIL/GOVT

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There are very few things that cannot be game/exercised, and humans can be empowered with digital capabilities and enhancements to create more useful gaming experiences. However, current thinking is that it is a slow and laborious process; either to build it or to bring it to life in the DoD space through a contract. Our perspective is by quick prototyping or learning fast (aka failing fast) you actually save more resources and get to a desired end state much sooner. I would like to present on how Microsoft "stumbled" down this road in the DoD Serious Gaming space, and how we see the space as a ecosystem of connected partners, rather than a lot of specialized one-offs.

Attendee will learn a different methodology or approach to game design/execution as well as how to work with large institutions to make their game/exercise experience more realistic.

Wed 12:00 am - 12:00 am
GAME / INSTRUCTIONAL DESIGN, MIL/GOVT, VR, AR