Wesley Williams, Director of Serious Gaming, Microsoft FederalTrack 1 CORP/NP/MIL/GOVT
There are very few things that cannot be game/exercised, and humans can be empowered with digital capabilities and enhancements to create more useful gaming experiences. However, current thinking is that it is a slow and laborious process; either to build it or to bring it to life in the DoD space through a contract. Our perspective is by quick prototyping or learning fast (aka failing fast) you actually save more resources and get to a desired end state much sooner. I would like to present on how Microsoft "stumbled" down this road in the DoD Serious Gaming space, and how we see the space as a ecosystem of connected partners, rather than a lot of specialized one-offs.
Attendee will learn a different methodology or approach to game design/execution as well as how to work with large institutions to make their game/exercise experience more realistic.