Course Gamification for the Blind: A Case Study

Course Gamification for the Blind: A Case Study

Colleen Cleveland, Course Director, Full Sail UniversityHIGHER EDUCATION & K12

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Colleen Cleveland

In my course, Game Strategies and Motivation, in Full Sail University's Instructional Design and Technology Program, an oncoming student is visually-impaired. Although we have had students who are deaf, this is our first blind student. The unique situation is the course I teach is gamified with visual clues and visual mini games. This is an introduction into how to gamify a course that is inclusive of the blind.

Attendee Benefits

Attendees may learn some of the techniques and considerations used when gamifying for the blind.

Thu 12:00 am - 12:00 am
HIGHER EDUCATION, K12