Thomas Burelli, Associate professor in law, University of OttawaHigher Education
The Covid-19 pandemic has led to many opportunities for innovation in education, particularly in the creation of digital content. Taking advantage of these opportunities, in May 2021 we set out to create a game for teaching video game law at the University of Ottawa. We were very excited about exploring new ways to teach, but not being experts in creating video games, we didn't realize the magnitude of the task of creating a game from scratch. In this presentation, we propose to present the story of the creation of our game: the creation of the educational material, the creation of the story, the characters, the scenery and the sound environment and the programming of the game itself. We will also present the small team that worked on the creation of the game and the multiple challenges we faced during the whole project (1 year).
Although we are not professional game designers, we managed to create an original game in a short period of time (1 year), with a limited budget ($30,000 USD) and a small team (7 people). In this presentation we will share the challenges we faced and the answers we came up with. We will share the tools and methods we used to create our game. We will also share the timeline for creating our game. The tips we will share will be very useful to participants who would like to start creating a video game for teaching purposes. Finally, we will draw lessons from our experience for the creation of similar future projects.