Demo: Design Methodologies for Creating Accessible Games

Demo: Design Methodologies for Creating Accessible Games

Bill Fischer, Professor of Digital Art and Desig, Kendall College of Art and Design of Ferris State UniversityHIGHER EDUCATION

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In this demo, you will see examples of specific methods for integrating accessible and universal design into games. These methods include integrations for multiple modes of access, accessible navigation, audio cues, audio descriptions, feedback loops, captions, cognitive load management, and universal color. But most importantly, you'll see how to integrate all of these seamlessly so that both disabled and fully-abled persons can benefit and play together. The demo will be available as a (free) download.

Attendee Benefits

The demo will be available as a (free) download.

Wed 12:00 am - 12:00 am
GAME / INSTRUCTIONAL DESIGN, K12, Post-conf Demo, USING GAMES IN K-12