Jared Lorenz , Grad Researcher, Toronto Metropolitan University
Kia Little White
Experience designers often face challenges in designing, prototyping and iterating their experiences. Because each experience is unique, new technical challenges present themselves, which may require new domain knowledge or creating interactions between devices which are not designed for the purpose they are being used. With the goal of creating an AR-based tool to help designers use multiple senses and crafting abilities to design and prototype room-scale interactive experiences, we first examined and participated in case studies. The findings from those case studies conducted a formative study on experience designers, the tools they use and how they might use AR in their design, prototyping and iteration process.
One case study was a visual novel with AR integrations, a serious game for teens and tweens, designed to encourage application of the scientific method and to coach players towards empathy, together, wise mind. Another was a room-scale projection experience controlled by a tricycle, enabling the player to explore space and time using the controls of the bike, with the aim of giving car drivers empathy for cyclists without making them get on a bike.
Attendees will learn about the pain points and challenges faced by the creator of a learning game and a room-scale interactive experience, as well as a research team who looked at processes and designed an AR-based tool to help designers design and communicate their ideas with their cross-disciplinary teams more efficiently. They will learn about the benefits and challenges of creating multisensory interactive experiences.