Enrique Cachefeiro, Training and Education Coordinator, Duke HealthK12
Escape rooms are a powerful way to engage students in learning. Physical escape rooms can also take up a lot of space and require quite a few resources to set up. The use of a virtual learning environment to set up the escape room is a natural fit. However, technology differs from school to school, and sometimes even classroom to classroom within the same school. Some students have access to PCs, some Macs, some use tablets and many are using Chromebooks. At some schools, devices are not available and students are encouraged to BYOD or Bring Your Own Device, which could be their phone. WebXR is a device agnostic technology that works in the browser, circumventing problems in compatibility. What's more, it is future ready by being compatible with Virtual Reality. Come learn about my design for a WebXR virtual escape room that promotes collaboration between students as they use their knowledge of Photosynthesis to escape.
Audience members will learn about WebXR, about designing digital escape rooms and a few tips and tricks to get started working in this space. I'll also share some of what I learned along the way, including some of my early mistakes and my thoughts for future projects. The audience should have a better understanding of the technology such that they might look into it further for their own projects.