Marryam Chaudhry, Founder & CEO, XR 2 LEADMILITARY / GOVT / NONPROFIT
Virtual Reality is a very effective tool that can be used to augment skill-based learning by fully immersing the user in a gamified virtual environment and allowing for hands-on experience. However, there are certain aspects to consider when designing the curriculum for this type of training. In order to fully benefit from this new and exciting learning medium, we must keep in mind certain Do's and Dont's that will be shared in this presentation.
The attendees of this session will benefit by learning what works and what doesn’t work when designing VR learning experiences. They will learn how to avoid pitfalls and mistakes through the experiences and lessons learned that will be shared by the presenter.