Developing Game-based “On Demand” Courses in Higher Ed

Developing Game-based "On Demand" Courses in Higher Ed

Janna Kellinger, Associate Professor, UMass BostonHIGHER EDUCATION

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Janna Kellinger

This session will explore ways to create asynchronous game-based courses in higher education by developing a game-story with content embedded in the narrative and in-game challenges that level up. The session will start by discussing ways to develop asynchronous game-based courses, explore some ways to head-off problems, and then brainstorm what might work for participants' particular courses. During the session, the presenter will share examples of different formats for game-based courses, common mistakes and how to overcome them, and what works and does not work to increase student engagement. The session will conclude with a chance for participants to play an escape room about developing game-based courses.

Attendee Benefits

The take-aways from this session will be the outline of how to develop your own game-based course and a link to an escape room to learn how to use your LMS to create an asynchronous game-based courses.

Thu 12:00 am - 12:00 am
GAME / INSTRUCTIONAL DESIGN, HIGHER EDUCATION, K12, USING GAMES IN K-12