Does Game-Based Learning Work For The Human Being?

Does Game-Based Learning Work For The Human Being?

John Kolm, CEO, Team Results USA LLCCORPORATE / NONPROFIT

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John Kolm

The real-world workplace is full of horror stories about gamification gone wrong. For everyone who benefits, and for all the corporate payoffs of scalability and apparent low cost, gamification also makes some people feel patronized, others frustrated, still others creeped out by the not-quite reality. The ultimate answer for the “perfect game” seems to asymptotically tiptoe away from us even as we get closer, just as artificial intelligence did in the generation before. Are there fundamental limits to how real any game-based learning experience can get? And is in-person interaction obsolete, or is there a still a role in workplace learning for the live human being?

Attendee Benefits

You will leave this session with greater insight into what we truly know about human cognition in game space. This will put you ahead of the curve in designing gamified experiences that work, coping with rejection and suspension of disbelief, re-examining the way in which the goal posts in the related field of artificial intelligence have evolved, and knowing where some of the fundamental limitations and challenges for game-based learning might lie. We will look at a few of the common assumptions and claims, examine and compare with what the science tells us, and also do an enjoyable group experiment with some of the ideas in order to stimulate discussion. By the end you will be able to avoid some of the commonest traps and no-win situations in serious game design.

Wed 12:00 am - 12:00 am
CORPORATE/NON PROFIT, GAME / INSTRUCTIONAL DESIGN, WORKFORCE & LEADERSHIP TRAINING