Peter Leveille, Principal Software Systems Engineer, MITREGAME / INSTRUCTIONAL DESIGN
Peter Leveille
Josh LeFevre
The intent of this research was to help individuals recognize and protect themselves against manipulation. We explore how logical fallacies and loaded language are used to manipulate messages we encounter every day. We demonstrate how Loki’s Marauders was prototyped to educate players about logical fallacies and loaded words when employed against them through a fun interactive storyline. Players learn techniques to identify and respond to manipulation through a hands-on competitive multiplayer experience.
Attendee Benefits
Attendees will get to see a use case of developing a serious game for educating about manipulative language, as well as learn about the design choices tied to achieving the serious goals of the game.