Gaming and Society: An Honors Course for the Future

Gaming and Society: An Honors Course for the Future

Ryan Schaaf, Associate Professor of Educational Technology, Notre Dame of Maryland UniversityHIGHER EDUCATION

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Ludology has a lot to teach mainstream academia! More importantly, it offers incredible potential for the learners of the digital generations. This interactive presentation chronicles the exciting launch of an innovative, interdisciplinary honors course known as Gaming and Society. Participants will witness this course's genesis as it challenges learners to perform a deep dive into gaming's intersections with big business, art, psychology, gender, race, education, and health. They will witness first-hand how the course's learners cultivated critical next-generation skills such as problem-solving, creativity, communication, collaboration, and critical thinking using alternative and authentic assessment types all educators should consider using in their real-world or virtual classrooms. Finally, participants will witness how course participants create their own gaming studios in order to develop and deliver a professional game proposal to real-world game companies.

Attendee Benefits

Attendees will receive the full course plan outlining the course outcomes and key assessments demonstrating mastery of each learning objective. They will gain access to a modified syllabus recognized by the National Collegiate Honors Council as a model honors course, press releases of the Capstone Project, and actual student artifacts demonstrating the incredible academic journeys.

Wed 12:00 am - 12:00 am
GAME / INSTRUCTIONAL DESIGN, HIGHER EDUCATION