Going in Circles: The Iterative Process of Game Design

Going in Circles: The Iterative Process of Game Design

Jennifer McNamera, Vice President Serious Games and Strategic Partnerships, BreakAway GamesTrack 1 CORP/NP/MIL/GOVT

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All game design is iterative. In serious game design, there are normally stakeholders outside of the development team involved in design. Whether these stakeholders are clients, subject matter experts, product owners or representative end users, their input has a role in shaping role the design evolution. These stakeholders often don’t know what to expect from the design process nor understand the impact of their input.

This session will discuss the general stages of design across a standard project sharing representative artifacts, the impact the client has on iteration, appropriate types of feedback for each stage of a project, and how iteration impacts timelines and cost.

Examples of initial design concepts and their final released product will be shared to illustrate the impact of iteration across a team.

Sun 12:00 am - 12:00 am
CORPORATE/NON PROFIT, GAME / INSTRUCTIONAL DESIGN, MIL/GOVT