Deb Fuller, Senior Instructional Designer, Stride, Inc.
Do your game design sessions feel like this: "Hey, you got your content in my game!" "Well you got your game in my content!" Instructional designers, content developers, and game designers all have their design models but too often, it seems like they are at odds with each other. Just because a game is "educational" doesn't mean that it covers learning objectives or covers them effectively. And just because educational content is "gamified" or "turned into a game" doesn't make the game engaging, fun, or interactive.
Good games start with quality educational content...and not all educational content is suited for games.
That's okay. In this session, we'll learn how to select the best educational content to use in a game, how to ensure the game teaches that content, and at the end, how to be confident that your game covers all the learning objectives it is supposed to. We'll also learn to avoid some common pitfalls in educational game design like focusing on scenarios and game play too early in the process.
Participants will be able implement a framework for:
- analyzing educational content,
- selecting the best content to include in a game,
- mapping that content to learning objectives, and then
- turning those learning objectives into activities and mechanics for a game.